In the latest Mirro’s Edge Catalyst dev diary DICE people talk a little bit about the narrative, where you will need to read a prequel comic to understand what happened just before the game starts, and the city. The new city map will contain two sections, the original Mirror’s Edge-like downtown area and new glossy city area where apparently the rich and powerful like to see their reflections in everything.
For more details just watch the video above or wait a few months to experience it for yourself.
Explore the depth of the city and story of Mirror’s Edge™ Catalyst in this brand new Developer Diary directly from the DICE team. Get to know more about the dynamic day and night cycle from Level Artist Linnea Harrison, and find out how Faith’s background story begins with Narrative Director Christofer Emgård.
Furthermore, learn from Level Designer Terrence Cronin how DICE tackled architectural design and the factions within the city of Glass.
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