Alex, Street Fighter V’s First DLC Character

Posted on 10 Mar 2016 by
Sawyer Scherbenske

Alex, the brash main character of Street Fighter III and one of the most fan requested characters in Street Fighter history, is coming back to Street Fighter V as a close and mid-range grappler to clothesline and powerbomb his opponents.

V-Skill: Overhaul – after a bit of stretching, Alex is ready to unleash his full potential on his next hit. Damage and stun will be applied as if it was a counter hit, but the effect disappears if it’s blocked or missed.

V-Trigger: Rage Shift – Alex charges forward with his arm outstretched and ready to clothesline his opponent. The attack can be charged and has one hit or armor during startup. Alex’s fully charged clothesline is unblockable and can lead to a follow up attack. Truly, an attack to make Mick Foley proud.

Critical Art: Heavy Hammer – after a double chop to the temples Alex puts his opponent into a crucifix hold, jumps, and slams them into the earth for massive damage.

A concrete date hasn’t been made, but Capcom has told us to expect this sometime this month with the next patch.

Speaking of the next patch, Alex isn’t the only new thing that’s going to be added to SFV. The game will also see:

Beginner Tutorials: 12 lessons covering, specials, normals, movement, V-System, throws, counter hits, chip damage, and some basics of SFV.

Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor,, recovery, cross-ups, and anti-air options.

Advanced Tutorials: 4 lessons covering more technical aspects like back dashing, frame advantage, hit confirmation, and button priority.

Character Tutorials: 16 lessons covering each individual character.

Trials: Extra challenges for players to test their worth. Beating trials will also earn you some Fight Money. Hopefully Evo moment #37 will be in there somewhere.

The Online Shop will finally open up for business, allowing players to buy costumes and Alex with their fight money.

An Online Rematch option if you found a good sparring partner or are just salty after a loss will be added.

Battle Lounge improvements so that lobbies can hold up to eight players, allow match spectating, and maybe actually work consistently now.

Alex, all that, and lots of bug fixes are coming in the next patch, so expect that file size to grow some when it eventually drops sometime this month.


Official Press Release

Alex has been one of the most fan requested characters for Street Fighter V and we’ve put in a lot of work to make him appeal to old school and new players alike. Having made his first appearance in Street Fighter III back in 1997, Alex is a brash grappler whose bold attitude tends to get him in trouble. His parents died while he was still young, so he was raised by his father’s friend, Tom, who taught him everything he knows about fighting.

n Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances. The threat doesn’t end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out. Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex.

V-Skill: Overhaul

Alex stretches and gets ready to land the next killer blow. Once Alex finishes his animation, the very next attack he pulls off will count as a hard hit and damage the opponent as if they were counter attacked. If that attack misses or is blocked however, he loses the hard hit bonus.

V-Trigger: Rage Shift

Alex channels his wrestling training and gains access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.

Critical Art: Heavy Hammer

Alex hits the opponent with a thunderous chop that knocks the opponent around. He then grabs them and takes them up to the highest of heights in a crucifix hold, only to viciously drop them down on their heads at the fastest of speeds.

Alex will become available when the update is scheduled to go live later this month. Remember, by playing through all Character Story Mode content, you will earn more than enough Fight Money to buy Alex for free!

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience. Check out all the new modes and content below!

  • Challenge Mode
    • Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
      • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
      • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
      • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
      • Character Tutorials: 16 lessons covering each individual character.
    • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos.  Completing Trials will also earn you some extra Fight Money.
  • In-Game Shop
    • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    • Salty from a close loss online? Want revenge?  Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
  • Battle Lounge Improvements
    • Enjoy up to 8 person lobbies, complete with match spectating.

In addition to all of this new content, the following bugs will be fixed in the update:

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:
    •  If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    •  If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f->5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change:
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can.



Comments (3)


Posts: 133
Simon Sirmenis
Posted 11 Mar 2016, 21:01
At this point you could say that most of SF chars are related.

Posts: 349
L Coulsen
Posted 11 Mar 2016, 15:59
Sorry, Blanca. Not Balrog

Posts: 349
L Coulsen
Posted 11 Mar 2016, 15:58
He looks like the mutant lovechild of Balrog and Mayor Hagar, now fully grown and recovering from a decades long meth addiction