THQ Nordic are happy to announce the release of Quantum Break’s Timeless Collector’s Edition, hitting shelves today and ready to go for all those avid box set lovers out there.
This special edition Quantum Break is available thanks to the partnership between Microsoft Studios and Remedy Entertainment. Being retailed at a nicely priced $39.99 USD and premium packaged with 5 Game Discs, complete with the latest updates, the “Making Of” Blu-ray and Art Book, the Official Soundtrack, a double-sided poster and a Quickstart Guide.
Of course, for those not interested in the slick styled box set can simply purchase Quantum Break digitally via Windows Store, Steam and the Xbox One.
Vienna (Austria), September 29: Today, THQ Nordic released the special edition of Quantum Break for PC in partnership with Microsoft Studios and Remedy Entertainment. PC players can grab their copy of Quantum Break: Timeless Collector’s Edition in stores at EUR/USD 39.99. In case a brick’n’mortar retailer is too far away, fret not, as you can also purchase it digitally online on Windows Store, Steam, and Xbox One.
The game itself includes all the latest updates, whereas the entire backlog (for Xbox One and PC) can be found here: http://www.quantumbreak.com/2016/08/patch-updates/
The retail version of Quantum Break: Timeless Collector’s Edition contains:
About Quantum Break
“Quantum Break” is part hard-hitting video game, part thrilling live action show featuring a stellar cast, including Shawn Ashmore as the hero Jack Joyce, Aiden Gillen as his nemesis Paul Serene, and Dominic Monaghan as Jack’s genius brother William. “Quantum Break” is full of the vivid storytelling, rich characters and dramatic twists Remedy Entertainment are renowned for. Choices in-game will affect the outcome of the fast-paced fusion between game and show, illustrating one story perceived in many ways for a completely unique entertainment experience; play the game to understand the heroes, watch the show to discern the villains.
One story told many ways with the player having control of decisions within narrative junctions within the game
Comments (0)