We Happy Few Gets Second Major Content Update

Posted on 30 Mar 2017 by
Kyle Johnson

The ‘Maidenholm’ update for single-player open-world survival game, We Happy Few introduces a new island, different play-styles, balance changes, and a whole mess of other additions.

The titular Maidenholm island adds in a reasonably large area to explore, with 11 new quests and encounters to be found throughout the game world. Two new game modes, offering either harder combat and survival or no survival at all offer new ways to see the Village of Hamlyn, plus new enemy behaviors and surveillance drones mean that you must be on your toes more so now than ever before.

The full, extensive list of changes is available here, and represents the next chapter of development for We Happy Few’s Early Access story.


Official Press Release

Montreal, Canada – March 29, 2017 – Compulsion Games is delighted to introduce the Maidenholm Update for We Happy Few, the drug-fuelled adventure about survival and paranoia.

Maidenholm is the second major content update to come to We Happy Few and adds a brand new island and several frequently requested features such as the ability to choose between different types of playstyles. Players can now select from the Birdwatcher, Downer, or Vigilante playstyles to adjust the game’s overall difficulty and even remove the survival mechanics entirely in the case of Birdwatcher. Additional improvements include multiple save slots, new encounters, procedural music implementation, and support for distinct regions within the Garden District.

The Maidenholm Update is live now on PC (Steam and GOG) and will be coming to Xbox One soon. Find the full patch notes here.

Set in an alternate history England during the 1960s, We Happy Few is the tale of slightly terrible people trying to escape from a lifetime of cheerful denial. To find your way out of Wellington Wells and reconstruct the past, you’ll have to blend in with its other citizens, who don’t take kindly to those who don’t abide by their not-so-normal rules.

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