Ah, the not-so-tranquil plains of France, where a barrel sticks out of every hedgerow and beyond any hill crest can lie an ambush just waiting to happen.
It is this beautiful landscape that will feature in Paradox Interactives newest announced title, Steel Division – Normandy ’44, under development at Eugen Systems. Playing out like a mixture of Wargame and R.U.S.E., this strategy title will place players into the shoes of an Allied or Axis commander on the Western Front in 1944.
The first glimpse of Steel Division can be had with the above trailer, showing some Beta footage of the current build. Obviously rough in places, the trailer nonetheless shows what could be in store for future players, with tanks, infantry, planes and AA vying for control over the battlefield. I just feel bad for that poor Grasshopper recon plane….
If you want to see more of Steel Division – Normandy ’44, check out the developers Twitch stream on the following days: Friday, March 31st , 11:00 GMT: Live Multiplayer and Saturday, April 1st, 11:30 GMT: Live Multiplayer.
STOCKHOLM – Mar. 29, 2017 – Paradox Interactive, a publisher with a robust video division, today released the first trailer made with in-game footage of Steel Division: Normandy 44. Developed by the veteran strategy-game creators at Eugen Systems, Steel Division: Normandy 44 is an upcoming tactical real-time strategy game for Windows PCs that puts players in command of World War II military divisions. Featuring historically accurate units and environments as displayed in Eugen’s IRISZOOM engine, the game allows for battles to play out in extreme detail whether viewed from a broad overhead perspective or while focused on a single unit.
This weekend, Paradox and Eugen will be featuring several live streams of Steel Division: Normandy 44 from the show floor of EGX Rezzed in London. Multiplayer games will be broadcast featuring developers and show attendees, and game features will be highlighted in a developer stream on Paradox’s Twitch channel. The stream schedule will be as follows:
Comments (0)