Ubisoft Brings Werewolves Within

Posted on 19 Mar 2016 by
Jordan Fong

Ubisoft has taken a step in a different direction when it comes to VR. While most games focus on high interactive action, Red Storm Entertainment, a Ubisoft studio has started looking into the subtle nuances or social behavior. Sit yourself down amongst a group of villagers and pinpoint who is the “Werewolf Within”. The game tracks your hand and head and to allow you to emote naturally to either emphasize you’re lying or telling the truth. Rolls like the werewolf are automatically assigned and plays out like the card game Superfight where people spend their turns convincing others why they’re right, just without the turns. It’s always a game of Village v. Werewolf, but the name of the game will always be determining just who your opposition is.


Official Press Release

London, UK — March 15, 2015 — Today, Ubisoft revealed Werewolves Within, a game of social deduction that brings the fun of game night with friends to virtual reality. As one of the first multiplayer VR games created, Werewolves Within captures the essence and competitive spirit of playing live around a table with friends, and channels that into a social VR experience. Werewolves Within will be available on major VR platforms in autumn 2016.

Developed by Red Storm Entertainment, a Ubisoft Studio, in collaboration with Ubisoft Barcelona, Werewolves Within transports players to the medieval village of Gallowston, where they must uncover the werewolves that have been terrorising the townsfolk. Designed as an online multiplayer experience for five to eight people, players assume randomly assigned roles at the beginning of each game, some of which grant special abilities that will help players deduce who is a werewolf in disguise. To keep the experience dynamic, games are quick, with roles changing each time. One round you could be a villager, pleading your case for innocence, and the next round you could be a werewolf, lying your way to victory.

With the game’s matchmaking features, players can create Private Matches with friends or be grouped in a Quick Match with friends and other gamers looking to play. Using Red Storm’s positional tracking technology and animations based on voice inflection analysis, players’ real-life actions and body language will be reflected through their VR character in-game.

“VR is proving to be an amazing platform for social interaction, moving toward truly feeling like you are there with other people,” said David Votypka, Sr. Creative Director at Red Storm Entertainment. “Werewolves Within gives players a taste of how VR can generate strong social connections, allowing you to get together to have a great time with others no matter how near or far they are.”

Werewolves Within marks the latest venture into virtual reality for Ubisoft, who recently announced the game Eagle Flight and a VR partnership with the film company, SpectreVision.


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Comments (2)


Posts: 133
Simon Sirmenis
Posted 19 Mar 2016, 22:55
Didn't these guys make the original Ghost Recon games? Is this what they've been reduced to? Remind me of Microsoft and RARE.

Posts: 349
L Coulsen
Posted 19 Mar 2016, 21:03
Based on the French card game