TW: Warhammer Now With Bad Case of Necromancers

Posted on 24 Mar 2016 by
Stephen Haselden

Do you find yourself digging up grave late at night? Do you get sunburns from 60 Watt light bulbs? And do those worthless bags of skin called people call you names like Necky McNecro or skeleton breath behind your back? Then you might have a bad case of Necromancer going on.

The bad news is, there is no cure, you will be forever untanable, and you will never make it onto the cover of GQ. The good news is however revenge is fun. Go and take out your latent diva aggression on the nearest peasant village, and when you’ve converted them to your cause take on a town then a city then the whole stinking empire, because if revenge isn’t about being insanely petty and psychotic, then what’s it good for?

Official Press Release

Following the much anticipated reveal of the Vampire Counts in an epic In-Engine Trailer last week, we take a closer look at one of their most twisted Lords: The Master Necromancer.

Trapped on the threshold between worlds, you can learn more about the unholy powers of this dark lord right here.

The Master Necromancer is amongst the most cursed of all those who practice the magical arts, having exchanged his humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, this depraved madman made this dread pact willingly. At the heart of the Master Necromancer’s morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost. Drifting between the living and the dead, a Master Necromancer summons undead minions to fight enemies on his behalf.

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