Tom Clancy’s Ghost Recon Wildlands Night Time Shenanigans

Posted on 04 Oct 2016 by
David Pink

Earlier today during TwitchCon 2016, Ubisoft took it upon themselves and gave players another lengthy look into the tenth and newest installment from their critically acclaimed Tom Clancy’s Ghost Recon franchise.

Ghost Recon Wildlands, the upcoming open-world tactical shooter developed by Ubisoft, which hopes to deliver the largest open environments with a vast choice of tactical possibilities that the France based developer has ever made.

Combining a dynamic day, night and weather cycle along with varying types of terrain, players will have total freedom of choice in which to engage their opponents. While planning an attack in either the 4 player co-op mode, or going at it alone with A.I. assistance, take advantage of nightfall as it conceals you and your team. Cloaked in darkness, gaining a tactical advantage over the enemy, sneak in quietly and try to complete your objective and make it out alive.

What we see in the above 12 minute long stealth gameplay trailer is exactly that, a night time covert operation silently orchestrated in the dead of night by the Ghost Recon team. Players are dropped behind enemy lines, working together observing the enemies compound, looking for the best point of entry. Mark targets from a distance for your teammates to see who to take out first, combined with a precision long distance sniper and selective targeting , players can swiftly and silently engage the enemy with a  perfectly executed attack plan.

After entering the base via a stolen delivery truck, planting a diversionary payload of C4 on a nearby tanker, moving building to building as your team deploys a drone for better surveillance. All four players working as a cohesive team, watching each other’s backs, providing cover as one member turns off the lights in the base, leaving the enemy confused and stumbling in the dark.

While taking advantage of the disoriented enemies, utilizing the always advantageous night vision goggles, one member lurks around in the dark taking out foes one after the other while another quickly moves in to free the captured rebels.  Jumping into a nearby vehicle, rebels in tow, all while avoiding a flurry of bullets. What better time to set off that C4 distraction from earlier, BOOM!

Get the hell out of dodge then swing by and pick up your remaining teammates for a hasty retreat while the enemy runs around like a chicken without a head trying to figure out what just happened to them. Mission accomplished.

I have to admit, when I first heard about Wildlands back in E3, I wasn’t excited nor impressed. It just seemed like another Division game but without the snow and a band of crazy flame spewing psychopaths. Jump ahead to today and color me impressed, from the above video I was very pleased at what I’ve seen, that one mission alone has more complexity and tactics then the entire Division had, it was easy to see that this was the game it was supposed to be.

Only two problems that I can see, one being that we must wait until March 7th, 2017 to play Wildlands. The other issue will be in trying to convince my friends to take another chance after being bored and/or burned by Ubisoft’s previous “open-world” tactical shooter.  Here’s hoping that they deliver this time around.

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