Fostering creativity, Paradox Interactive has decided to take mods a step further in the world of Cities: Skyline. Meet Matt Crux, a building modeler among many in the community. Matt and Paradox have come together to bring us the first installment of “Content Creator Packs”, a series of paid asset packs made by modders. This one in particular will focus on the era of “Art Deco” an architectural style dating back to the 1920’s – 1940’s. If you’ve seen the movie Metropolis, then you’ll be familiar with this style. CCP: Art Deco will be coming out in approximately one week and is valued at $5 on Paradox site.
So it sounds like in some small way that paid mods are making a return, at least some of you may be thinking. I offer a different position. This is not a system that allow people to charge what they want for things they create in steam workshop, but instead these are carefully crafted official mod packs made by fans, and hand selected by Paradox themselves. I quite like this prospect and look forward to seeing what will come of this agreement. Maybe this same style of DLC will be picked up by larger companies too.
STOCKHOLM – August 24, 2016 — Paradox Interactive, a publisher that knows how to commune with its community, today announced the first downloadable content (DLC) for Cities: Skylines to feature creations from one of the game’s talented modders. The best-selling city-building game Cities: Skylines has been modified and built upon by aspiring architects, artists, and designers worldwide since its launch in 2015, with over 90,000 pieces of community-created content now available on Steam Workshop. Paradox will soon publish its first official DLC featuring exclusively assets created by a community contributor, and share the benefits from the pack’s sales with the content creator.
The first pack, titled “Content Creator Pack: Art Deco,” will include a selection of Deco-inspired buildings from community creator Matt “Shroomblaze” Crux. These buildings are new and original creations created by Crux, exclusive to the Art Deco pack, and Crux will receive a share of revenue from their sale in addition to an initial payment from Paradox to cover the cost of production. Other community creators will be highlighted in upcoming packs planned for the near future.
“After over 3,400 hours in Cities: Skylines, it’s wonderful to have my own buildings become part of the game’s landscape,” said Matt Crux, the modder behind the Art Deco pack. “Because the Art Deco era is so highly regarded as one of the best building styles of history, I think it needs to be represented as such. I made the suggestion to Paradox Interactive and they allowed me to come up with the buildings of my choice. I’m eager to see what the rest of the community thinks of them.”
Content Creator Pack: Art Deco will be available for Cities: Skylines players next week. For more information on Cities: Skylines, please visit www.citiesskylines.com/.
Check out these building renders for a taste of what will come in the Content Creator Pack: Art Deco!
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Posted 25 Aug 2016, 20:09