Styx: The Darkness Must Flow

Posted on 19 May 2016 by
L Coulsen

In typical Focus fashion, the sequel to Styx: Master of Shadows was announced more than a year hence. Followed by an entire year, and then some, of silence. Until now, with the three images teasing us about things to come. The first shows the return of the elves, which is no surprise, but not exactly the best news in the world. Those guys are a total pain in the arse. You can’t properly sneak up on them because they can hear your thoughts. Well, they could in the previous game at least, so it’ll probably follow across.

The second is Dwarves, who were present in the first game, but not really in any significant way. In fact, to the best of my knowledge, they were only spoken about and didn’t actually appear physically. Certainly not as enemies at any rate. But that’s going to change, and probably not for the better, as these little buggers can, literally, sniff you out. Worse still, your regular equipment won’t be able to penetrate their armour. It’s unclear what, precisely, you will need to do to get around this, for obvious reasons. The press release simply states you must “innovate and adapt to disable or avoid them.“ Because that doesn’t sound depressing!

Lastly, we’re going to be facing mahooise boss fight type creatures, like this wigggly chap straight out of Dune. I can just see this being a case of “EAT ME BITCH!” and taking it down from the inside. Which sounds really cool actually, but we’ll have to wait and see if that’s the case. Though, thankfully, not for long as Shards of Darkness will release across all major platforms later this year. As well as appearing at this year’s E3 next month.


Official Press Release

Styx: Shards of Darkness, the sequel to Cyanide Studios‘ stealth cult-classic Master of Shadows, comes to consoles and PC in 2016. Styx creeps back in a new adventure packed with bigger production, tonnes of new features and a new engine: Unreal Engine 4. Today’s new images reveal a few of the many dangers your green anti-hero will have to face during his journey.

One of the hostile factions you will meet in the huge underground city of Korrangar is composed of the Dark Elves. Dark Elves were previously Elves who had to live without any amber for multiple generations. Slowly, they have been turning into fanatic and bloodthirsty creatures. They became masters in Quartz fabrication, a new, much more dangerous, source of power. They are also experts at goblin hunting and the Exterminator Dark Elf is proof of that. He has honed his skills to perfection, and is able to flush out pesky creatures hiding in dark corners and hard-to-reach places with toxic bombs.

If there’s an even more dangerous place than Korrangar, it would be Wildoran, the city of goblin hunters. Wildoran inhabitants are stout people wearing heavy armour – the powerful Dwarves. Styx is unable to breach their impenetrable defence, so you must innovate and adapt to disable or avoid them. Every dwarf also has a supernatural sense of smell, and is able to slowly track Styx as he moves from cover to cover.

This is only a small example of the many enemy types Styx will face in his journey. Each faction has many unique classes of enemies and will require you to creatively utilize all of Styx’s tools to overcome them: assassination, amber powers, talents and skills, equipment, etc. But that’s not all! Deep in the most dangerous of areas lie greater foes and obstacles that are epic in size and scale – monstrous beings that overshadow anything Styx has ever seen!

Infiltrate your way with Styx: Shards of Darkness, available in 2016 on PS4, Xbox One and PC.


Gallery


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