Space Engineers “BLOWS MY MIND AGAIN”

Posted on 19 Dec 2016 by
Stephen Haselden

Space Engineers has spent three glorious years in Early Access, and now it’s finally ready for rel… NOPE, we’ve just reached Beta! For some bizarre reason the team at Keen Software House refuse to “release“ their award winning game.

It was over three years ago when Space Engineers first started its journey on Steam Early Access, and a little under three years ago when Space Engineers first blew my mind. Since then, we have seen some huge changes to the game; weapons, stations, multiplayer, spawning auto ship, programmable blocks, miniature blocks, and a new GUI. We also seen automated controls & control restrictions (more interesting than its sounds) blueprints, new resources, atmospherics, planets, pirate bases, space spiders, cyber dogs, new game modes, many new mechanisms, and much, much more – Seriously, I cut this list short.

Every fortnight (sometimes every week!) for the last three years, Keen has released an update for their game. Some of these updates have been purely bug fixing or optimization, but nearly every single one has added something new and tangible to the game. Keen are not just a prolific dev team, they’re a team in love with what they’re doing. Six months after I started playing Space Engineers, the team had already introduced everything I’d imagined they would possibly add… then they kept going. It blew my mind when I first played it, then it blew my mind several more times in the next year and now after a break, I’ve gone back and found it ready to blow my mind all over again.

Space Engineers is clearly one of the hordes of games that was inspired by Minecraft, however unlike many lesser Minecraft clones, Space Engineers held tight to that spirit of adventure and innovation, and ran with it. Will Space Engineers ever reach release? Yes, it’s clear that the milestone of reaching Beta (something other devs see fit for buggy unfinished messes) means a limiting of how much the devs will still add to the game.

They haven’t ruled out a few new items, such as including more mod content (something they have done a lot of already) but the main focus seems to be on polishing and optimization, and it’s unlikely that we’ll see any more drastic changes to the game. One of the features they have promised to develop more is the Modding API, with development of the game reaching an end, it will be the modder’s more and more who contribute any new content. For a game that inspires creativity at its heart, it’s only sensible to tap the source of that creativity even more, for the benefit of everyone playing.


Official Press Release

Space Engineers is entering the Beta development stage!

Today, we are pushing all the features from last week’s enormous update to the stable branch. Just in case you missed the news, this includes the total block redesign, new multiplayer netcode, a tutorial campaign and much more! We wanted to make this great update available to all players, as you’ve been asking for it all week! This update marks the transition of Space Engineers entering into the Beta phase.

Throughout its time in Early Access, Space Engineers has become the first space sandbox game of its kind and size; as a result, we have successfully established ourselves as one of the leaders in the genre. Very few games allow you to build such a huge variety of ships, stations, voxel based planets, and mods. It has one of the biggest workshops on Steam thanks to its amazing modding community, with more than 240,000 items and counting!

At the moment, a great multiplayer experience is our primary goal. We are proud of the strides we’ve made with our newly implemented multiplayer and are planning to improve it even further in the future.

So what do you need to know about the Space Engineers Beta?

The most important thing to remember with this announcement is that there are still more improvements, optimizations, and contents to come. As an example, I can confirm that one of the things being worked on currently is a new HUD which should significantly increase immersion in game. Beta simply means that we feel the game now has a solid foundation. Some of the new models will be receiving adjustments because of feedback from the community. Thanks to feedback from the Space Engineers community, we were able to clean up many, many bugs and crashes that our players were experiencing regarding multiplayer and online play.

If you are a current player and fan, you can look forward to fewer bugs, more optimizations, an updated user interface (new HUD), and constant improvements in all aspects of the game. If you would like to help, please leave your reports and log files in the bug section of our forums here:http://forum.keenswh.com/forums/bug-reports.326950/

What if I’m new to Space Engineers?

In case you are a potential new player, there is now a tutorial campaign to help familiarize you with basic gameplay once you purchase the game. Sandbox games can be overwhelming in the beginning because of their sheer scope of possibilities. The campaign experience can now introduce you to the world of Space Engineers comfortably, without the need to read guides or go through clunky tutorial missions. It also serves as a showcase for what all you can achieve with our visual scripting tool. We cannot wait for what will be the golden age for modders in Space Engineers history!

What about us modders?!

If you are a modder, we really want to thank you for sticking with us during this crazy ride. At the beginning of the development we wanted to make our game as mod-friendly as possible. We even published the source code on GitHub for our modders to poke around in and the Space Engineers workshop ended up blowing our minds as a result. There is constant contact between us and our modders. Some of their creations were even implemented into the core game, such as the fighter cockpit, corner lights, and corner LCDs. There may be time for additional mods after we polish and optimize the game during the Beta stage.

We know modding an early access game can be frustrating from time to time, because things are constantly changing and we want to make you happy. From now on you can look forward to a more stable environment for modding as well as official, updated modding guides. We also have plans for cleaning up and polishing the MODApi interface during the Beta stage.

You guys aren’t looking so small these days…

It’s true! Keen Software House has now grown into a company of 50+ employees! However, we still consider ourselves an indie company. Testers can talk to the leads, artists can walk over and discuss something with programmers, designers can call out to producers, etc. We maintain an atmosphere of openness and communication at all times, and enjoy the aspects of being an independent company. The plan is to continue this way now and for the foreseeable future.

The bottom line:

Our goal from the beginning has been to deliver the vision from the minds of our highly talented team to the people. More than anything else, the Beta period will focus on stabilizing and optimizing in order to realize that goal. Keep in mind that this is still a period of development. Over the next few months, we plan to make Space Engineers the best it can be so that we are fully prepared to launch the full version of the game. We have been humbled by the support of our awesome community, and we can’t thank you enough for all the ways you’ve helped make this game a reality. Whether you’re a modder, a user on our forums, someone who’s uploaded content to the workshop, or a fan playing to exercise their creativity- you are the reason we are able to exist. Thank you for allowing us to pave the way for a game like no other. We’re excited for what the future of Space Engineers holds!

Comments (1)


Posts: 53
Stephen Haselden
Posted 20 Dec 2016, 09:18
After writinng all that, I forgot to mention exactly what is new in this latest update..

Complete block redesign - comsetic redesign of every block in the game.
New Net code - Performance boost, Magboots, Voice communication.
New Drone AI - Their much nastier, they will dodge straff, and if out of ammo, they'll ram you.
Twin Stick - Steer your vehicle and control a turret at the same time. (also turret zoom)
Tutorial campaign - Five missions that will teach you to play Space Engineers

And a LOT more .....

http://forums.keenswh.com/threads/update-01-165-dev-new-multiplayer-code-total-block-redesign-and-much-more.7389854/
Edited on 20 Dec 2016, 09:19