Seven: The Days Long Gone Launch Date

Posted on 13 Nov 2017

Seven: The Days Long Gone is an upcoming 3D isometric RPG from ex-Witcher developers, Fool’s Theory. You can check out the press release below for some of the story details, but we’re here to report that the game has gone gold – that means that the master disk has been delivered to the publisher and manufacturing has begun in preparation for the game’s release.

That release is fairly close, Seven is coming out 1 December 2017 and the standard edition will cost £27.99 with a digital collector’s edition costing £37.99. Check it out on Steam.

Official Press Release


Redefining exploration in the 3D Isometric RPG Genre with First Ever Climbing System – New Video

BIELSKO-BIALA, POLAND (November 10, 2017) — Created by ex-Witcher developers – Fool’s Theory & IMGN.PRO (Kholat), SEVEN: THE DAYS LONG GONE has gone gold as it approaches its December 1, 2017 launch on Steam. At launch, the Standard Edition is 29.99 EUR/29.99 USD/27.99 GBP, and the Digital Collector’s Edition, which comes with a digital artbook, Marcin Przybylowicz (composer of Witcher 3) soundtrack, map, and guidebook, is 39.99 EUR/39.99 USD/37.99 GB.

About the Game

In SEVEN: THE DAYS LONG GONE, you play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak’s help, unearths the island’s dark secrets, and soon learns that the fate of the entire Vetrall Empire rests in the balance.

The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters. You are free to explore the vast yet unforgiving sandbox world, whether following the main story line or heading off on a side quest.

Traversal & Movement

SEVEN: THE DAYS LONG GONE takes the traditional 3D isometric RPG and reinvents it with a climbing and movement system unique to the genre. What defines a master thief is movement, and Teriel can climb over walls, leap over chasms, slip through windows, grab hold of ledges, roll to evade projectiles, jump over charging enemies, or slide into enemies. Teriel can also pick locks, hack electronics, and keep to the shadows to avoid detection.

To see Traversal & Movement in action, please watch this video:

Game Features

  • 3D Isometric RPG w/ a rich, interwoven storyline
  • Combat: multiple styles allow for players to be creative in how they tackle obstacles
  • Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
  • AI Reactions: NPCs are responsive to actions
  • Open Sandbox world perfect for exploration
  • Brand new climbing system
  • Stunning environments
  • Play Your Way – Stealth or brute force, it’s freedom of choice

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