Pathologic is a legendarily weird Russian survival/investigation/horror game set in a plague infested town. Good, now you’re up to speed for the announcement of Pathologic 2 which, if the trailer is anything to go by, is set to be even weirder than the first game, which is quite an achievement.
In Pathologic 2 you’ll spend 12 days in a plague ravaged town, investigating, autopsying, looting, and even managing your own bodily functions such as hunger, thirst, and exhaustion. It’s pretty much a holiday to Skegness. You’re not going to have any right answers, enough time or resources, and will be assaulted (sometimes literally) by the horrors of a collapsing society.
No release date announced yet, but we’d bet our plague masks on it being next year.
Announcing Pathologic 2
Pathologic 2 is an open world survival horror game set in a town being consumed by a deadly plague. As the only sane medic around, it’s your job to save everyone.
Pathologic 2 is playable at PAXWest in Seattle this weekend. Find the mega-orange tinyBuild booth next to the Indie Megabooth on the 4th floor.
About Pathologic and its complicated history
Pathologic started out as a Russian cult classic game called Mor.Utopia, then re-released as Pathologic Classic HD. The game had a Kickstarter for a title as simple as “Pathologic“. Now in order to avoid confusion, we have labelled the game as “Pathologic 2“.
About Pathologic 2
Pathologic 2 is an open world survival horror game set in a town that’s being consumed by a deadly plague. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.
Get to know it, winning the affection of the locals and gaining allies, or try to carve your own path alone. Explore the Town, its inhabitants, and their traditions; fight both the plague itself and its victims; try to make a difference before the time runs out.
You only have 12 days.
Switching to open development
In the good old days of game development, a team would typically lock themselves in for 2-3 years and produce a product in the end. This is how the original games in the Pathologic series came to be. Times change though, and teams need to adapt. I came on board as the producer from tinyBuild’s side, since we’re now publishing the game — and have been working with the team at Ice-Pick Lodge to switch development into a more open approach.
Similar to what we did with Hello Neighbor, we will soon be distributing alpha builds of Pathologic 2. Watching players and influencers play the game gives invaluable feedback, enabling quick shifts to features that work.
Ice-Pick Lodge are the original development team in Moscow, Russia — and tinyBuild are coming on board to produce & publish Pathologic 2.
If the PAXWest demo is well received this weekend, you can expect that build to be the one we share first.
Comments (0)