Nightmarchers Outpost Gameplay Trailer

Posted on 09 Jan 2018

As the name would suggest, Nightmarchers draws from Hawaiian mythology for its supernatural elements and setting. Basically, Oahu has been overtaken by an army and it’s up to you to embark on a post apocalyptic RPG shooter quest to get rid of them. There’s a bow, and an owl, and outposts, and we’re not sure if we’re describing Far Cry Primal now but we like that game and it’s definitely a favourable comparison at this point.

Stay tuned for more info as we get it.

Official Press Release

Nightmarchers’ Latest Video Shines a Spotlight on Outposts

Wyrmbyte Studios brings us a new video shining a spotlight on one of Nightmarchers’ key gameplay elements: Outposts. As you explore the apocalyptic paradise of Oahu, you will come upon various areas of settlement. Some will be overrun by Kamapua’a raiders, while others will be run by the various factions that have taken footing. But it’s the Pig God’s raiders that can be the most dangerous, and it’s Kai’s job to clear them out.

In this clip, we see how powerful the ancient magic of the gods can be as you use your bow and various other powers to take out players at range. Using your Uhane, or Spirit, vision lets you mark and identify your targets. But if you’re looking for something less magical, guns, grenades, and other implements of destruction are available throughout the game as well. It’s all up to the player in how you get the job done.

Nightmarchers Outpost variation video

The Panamax Salvage Site shown above is just one of our many locations in the open world. You can see how flying in as an owl and causing chaos with your weapons will payoff later on as a host of Kama’s possessed followers strive to take you out.

Who knows? If you manage to restore these pockets of Oahu to their natural or peaceful states, you just might be rewarded by the gods for fighting the good fight.

We’d love it if you could share this video with your audience, and help us spread the word about Kai’s forthcoming struggle.

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