Kicking InSomnia Into High Gear

Posted on 28 Apr 2016 by
L Coulsen

We’ve spoken about this a few times, though not so much recently. To the extent, actually, that I almost thought InSomnia had been cancelled. Which would have pissed off all the Kickstarter backers no doubt. Then again, some of them are likely to be pissed off anyway, because it’s gone back to Kickstarter. After raising a little over $90k, they’re looking for a further £55k. Which is roughly $80k. The reason for this, is to polish the game as much as possible before release.

According to the Risks and Challenges section, we can gather that InSomnia is pretty much done. But it can always be better, and they want to make it better. They’ve also included one of the most interesting backer rewards that I’ve yet encountered. As well as the usual, money based, rewards. Get the game, have a poster, that kind of thing. But in something of a stroke of marketing genius, further features will be unlocked simply by the number of shares on Facebook and Twitter, and some extra in game items. Based on the number of backers this second campaign receives.

If you are at all unsure of the game and have some, entirely understandable reservations, based on the second Kickstarter. There is a demo available, which takes place a short time before the main game, and follows the adventures of a potential extra companion for the main game. In fact, after having a quick play around with it, seeing just how well put together it is already, I went and ponied up some of my own money. The demo is a bit flaky at the moment, the opening cinematic was janky at best. But it won me over. So try it for yourself, have a look through the Kickstarter page and mayhap you’ll see why.


Official Press Release

SAMARA, Russia – April 27, 2016 – Today InSomnia, a dystopian dieselpunk RPG, from indie developer Studio MONO, has returned to Kickstarter to secure the funds required to complete the game.

“It was no easy decision to return to Kickstarter. After evaluating the progress made on the project, thanks to the funds from our previous Kickstarter campaign and the over £100,000 we’ve spent out of our own pockets, we’ve got to a point where we need additional funding.  The money’s for one final push to take the game past the current Prologue Chapter we have released to the public.” said Anatoliy Guyduk, lead developer at Studio MONO.

“We switched from Ogre 3D to UE4, and are thrilled with the improvements in both the visuals and the performance of the game. The Prologue Chapter, which is up to four hours long –  depending on how much you explore and do, will show you how passionate we all are for InSomnia. We hope that you’ll support us in our dieselpunk inspired journey, one last time!”

InSomnia is dystopian vision, set in a murky, retro-futuristic style. The game takes place on a colossal, semi-deserted interplanetary space station. Having left their dying planet behind, this space metropolis, along with its inhabitants, has been moving towards the distant, ghost-like Evacuation Point for the past 400 years, where the descendants of the once great people hope to start over the history of mankind.

Game Features
•Multi-layered role playing game
•Dark retro-futuristic setting
•Hardcore gameplay
•Non-linear story
•Colossal space metropolis to explore
•Realistic combat system
•Generated quests and events
•Atmospheric ambient soundtrack

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