Galactic Civilizations 3 Gets its Biggest Expansion Yet: Crusade

Posted on 09 Feb 2017 by
Stephen Haselden

Announced on Monday, Crusade will be the Galactic Civilizations 3’s (GCIII) second expansion pack, and it’s tenth DLC since release in 2015. Stardock have claimed that Crusade will be their biggest expansion for any game yet, that’s quite a statement considering their long history.

In a recent interview developer Brad Wardell, talks about the improvements he wants to make to GCIII, and how he wants it to be remembered as a great game. By all accounts Crusade is set to introduce some radical changes, including: planetary invasions, espionage, new campaign, UI improvements, more customization options, and much more.

In many games, all of the above would be considered plenty enough to make a sequel. Crusade is set for release sometime this spring, with a price of $20 (£16). Buying GCIII and all its DLC (not including conquest) would set you back around £84 so you’ll probably want to wait for a sale.

Official Press Release

Plymouth, MI. February 2, 2017 – Stardock announced Crusade, the long awaited expansion to its popular space 4X strategy game Galactic Civilizations III today.

The expansion adds a host of much anticipated features such as interactive planetary invasions, espionage, galactic citizens, a civilization builder, new playable civilizations, a new campaign, an updated diplomacy system, an updated graphics engine and much more.

Our focus with Crusade has been to create a much deeper yet more approachable space strategy game,” said Paul Boyer, Lead Designer of Galactic Civilizations III. “At the heart of your civilization are your citizens. What you do with your citizens, whether that be training them to be scientists, engineers, farmers, soldiers, diplomats, merchants and where you send them will determine how your civilization evolves.

Galactic Civilizations III: Crusade adds an extensive list of features, many of which fans have been asking for. A few notable examples include:

  • Interactive Invasions: Conquering an entire planet is no small feat. Now, players will take citizens that have been trained as soldiers and battle it out across the planet’s surface. Invaders choose where they will land and defenders will choose where they will resist, both decisions requiring considerable strategic thinking.
  • Galactic Citizens: The player’s agency within their civilizations are now expressed through their citizens. Citizens are created every several turns and can be specialized by the player into numerous specializations to help boost their civilization globally or to enhance a specific planet.
  • Espionage: Citizens trained as spies can now be used to to take down adversaries from behind the scenes. Players can use spies to destroy planetary improvements, steal technology or assassinate enemy agents.
  • Civilization Builder: From the main menu players can now design their own unique civilization including all the ships that player will use for each role. Players can design their own custom ships or download any of the over 12,000 ships that are available via Steam Workshop. With the Civilization Builder, players can literally create any fantasy or sci-fi civilization they can imagine and pit them against each other.
  • Crusade: The new single-player campaign introduces players to some of the new alien civilizations that the expansion introduces as well as provides a story-driven narrative of making the mistake that those soft, pink hominids of Sol 3 are push-overs.


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