Event[0] Now Available

Posted on 16 Sep 2016 by
David Pink

Ocelot Society, a Paris-based indie developer, are pleased to announce the release of their first official game on various digital platforms for both PC and Mac. Event[0] is a game that’s humble beginnings started off as a six-month student project before eventually being fully developed into an official full title with the help of France’s CNC public arts organization, Ocelot Society and the Indie Fund.

Event[0] is a story-driven adventure title set in space as the player must build a relationship with a lonely, unstable AI spaceship computer to solve its many mysteries, all while trying to survive long enough to find a way back home to Planet Earth. Heavily inspired by such classic films as Kubrick’s 2001: A Space Odyssey and Steven Soderbergh’s Solaris with a little dash of Alien: Isolation’s visual style and the spirit of Aldous Huxley’s 1931 novel, Brave New World.

As the player, your only companion aboard the desolate spaceship is an insecure, unbalanced AI entity by the name of Kaizen, which you must use ‘natural language processing’ to communicate via the antiquated terminal input devices throughout the lonely abandoned spacecraft. Gathering as much information you can as you explore the free roaming 3D environments, solving puzzles along the way, communicating with Kaizen to gradually progress the multi-layered story organically.

One unique aspect to the game is Kaizen procedurally generated exposition, boasting an enormous two million+ lines of dialog, serving each player with a unique AI experience which encapsulates a wide variety of personalities and varied interactive responses based off each players input during the game. Depending on how we interact with Kaizen, they can react with a whole host of varying moods, from gratification, displeasure and even jealously. Not only does our interaction with the spaceships AI cause different outcomes and moods, but Kaizen’s “body” which is essentially the spaceship itself, the Nautilus, too can respond accordingly to each players given input and deliver valuable clues and help you find answers and even possibly find a way home.

The premise and extremely unique interactive style of Event[0] will be a much needed refreshing experience among the vast sea of re-masters, remakes, re-imaginings and stale offerings we’ve been seeing lately in the world of gaming.  The game was created with Unity 5, utilizing physic-based rendering and advanced lighting techniques with the ultimate goal of delivering a rich, detailed world, both inside and out.

I’m very intrigued by this new development teams first foray in the hugely competitive gaming market, I wish them the best of luck and hopefully I’ll be able to get my hands on Event[0] sometime this week and give it a test run. It currently stands at an impressive 88% positive review score on Steam, as such I would strongly suggest you immediately grab yourself a copy for only $19.99 USD.


Official Press Release

PARIS – September 14, 2016 – Type like your life depends on it as Event[0], the story-driven spacefaring adventure in which players must build a relationship with a lonely spaceship computer to get home, launches today on Windows PC and Mac via Steam, the Humble Store by Humble Bundle, GOG.com, Itch.io, and Games Republic.  A brand new launch trailer provides insight on what players can look forward to in developer Ocelot Society’s sci-fi narrative exploration game, and can be viewed at event0game.com.

Set in a retrofuture inspired by 2001: A Space Odyssey, Solaris and Brave New World, Event[0] is a game about building a personal relationship with a machine using natural language. As a player, your only companion is an insecure and unstable AI entity named Kaizen, with whom you interact by typing messages using antiquated computer terminals throughout a desolated spacecraft. The game’s multi-layered story emerges organically as players communicate with Kaizen, freely explore 3D environments, gather information and solve hacking puzzles. Each player will enjoy a unique gameplay experience based on the way they choose to communicate with Kaizen, who procedurally generates over two million lines of dialog and demonstrates a variety of different personalities, and communication responses, influenced by human input.

As in any relationship, there can be gratitude, disappointment or jealousy, and Kaizen reacts differently depending on its mood and the situation at hand. The ship, Nautilus, is essentially the AI computer’s body, and reacts to Kaizen’s mood by making different sounds, which gives the player subtle yet valuable clues. By working through the fears and anxieties of a virtual companion players can ultimately find the way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.

“We’re extremely proud and excited about our game launch as it’s been a true labor of love from our small team for over a year now and we’ve poured everything into it,” said Sergey Mohov, Founding Partner and Game Designer at Ocelot Society. “What started off as a student project turned into a full game that we’re fortunate to have caught the eye of The Indie Fund to help realize our vision. Event[0] is all about self-expression through dialogue and unique experiences so it will be rewarding to see how players receive and interact with Kaizen in their quest to make it back home alive to Earth.”

The game is created using Unity 5 and utilizes physics-based rendering and advanced lighting techniques to create richly detailed environments inside and outside the ship (players can leave the ship for breathtakingly scary spacewalks). Eschewing a traditional game score, most of the sound, including incidental music, comes from items in the environment.

Event[0] began as a six-month student project before evolving into a full title under the auspices of Ocelot Society, which was founded by key members of the team. The indie game first drew attention as a concept demo that won multiple indie gaming awards, including Innovation at BIG 2015 and Student Award winner at EIGD 2014. Event[0] is now backed by France’s CNC public arts organization and by the Indie Fund, an esteemed funding source for independent developers launched as an alternative to traditional publisher models.

Event[0] is available now on Steam, Humble Bundle, GOG.com, Itch.io, and Games Republic for $19.99.

For updates on Event[0], please follow @event0game on Twitter and on Facebook. For additional information, please visit event0game.com.

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