With gameplay that reminds me of the original Prince of Persia, albeit far more fluid and varied, Dead Cells is determined to kill the shit out of you. Now available on Steam Early Access, where it intends to stay for around six to twelve months as Motion Twin refine it all for a flawless full release.
An entry in the “Roguevania” genre, it’s not hard to get a grasp of what they’re going for. A large, side-scrolling environment with lots of backtracking and lots of death. Whether that’s yours, or the enemies, really depends on how well you learn to Slash, Slash, Roll…and a lot of practice. Don’t worry, you will get better.
Probably.
Motion Twin is proud to announce that its Roguevania action-adventure game, Dead Cells, is available on Steam Early Access beginning today for Windows PC players.
As a green mass of sentient cells, the player controls a discarded corpse and explores a castle on an ever-changing island, where survival is a precarious and ephemeral state. Death, however, is only the beginning in this alchemy-afflicted world. It’s just one more opportunity to unlock new weapons and skills, discover outlandish areas and plunder hidden secrets.
Motion Twin’s current plans are to develop Dead Cells for 8-12 months in Early Access, taking into account community feedback and requested features, and ultimately aiming to at least double the currently available content by the end of the Early Access period. Current features include:
Dead Cells combines the progressive exploration of a Metroidvania game, with the high-stakes replayability of a Rogue-lite inspired game. Special powers are available that unlock new areas and paths, secret rooms, big boss battles and other types of character progression. Randomized loot, fluid and fast-paced combat are complementary to the replayability of rewarding permadeath game design.
About Dead Cells:
Dead Cells is a RogueVania action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To finish the game, you’ll have to master fluid, fast-paced combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
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