Crown Trick – Announcement

Posted on 21 Jul 2020

NExT Studios and Team17 have announced Crown Trick, a rogue-like RPG where you’ll explore a procedurally generated dungeon and combat will focus on strategy and combining skills and familiars. Crown Trick is aiming to release in Q3 2020 for PC and Switch.

Official Press Release


Procedurally generated roguelike will launch during Q3 on Nintendo Switch™ & PC.

Tuesday, 21st July 2020 – Team17 has today announced a partnership with Tencent Games’ NExT Studios that will see its adventure RPG roguelike, Crown Trick, on Nintendo Switch™ and PC in Q3 2020. Set in a procedurally generated maze-like dungeon, Crown Trick is steeped in strategic, synchronous, turn-based gameplay where enemy decisions and actions are only revealed when players make their moves, and features hundreds of weapons, skills, and items on hand to customise and evolve the combat style as the quest progresses.

Don’t miss a (crown) trick, check out the trailer!

A finalist in the Indie Prize (Asia) 2019 Awards, Crown Trick is set in the daunting Nightmare Realm, a labyrinthine, underground world filled with monsters and traps. Players will have to master the elements and combine dozens of skills, while planning the best strategy, to overcome deadly enemies that stand still until their plan of attack is executed. As the quest continues, players will have the opportunity to gain access to high-level skills – Familiars – secured from the elite monsters that roam the dungeon, increasing the chances of both success and survival.

Crown Trick key features:

• Engaging strategic gameplay: Monsters and traps move only when the player moves; carefully thought out strategies are key to escaping the labyrinthine dungeon

• Fight how you want: Create and develop a unique combat style with dozens of active and passive skills and abilities, items, and relics help create different ways to cut through enemy encounters

• Learn from enemies: Gather elite ‘Familiar’ skills by overcoming enemies, ready to unleash on others deeper in the dungeon

• Different dungeons every time: The procedurally generated maze ensures players have unique experiences every time they enter the Nightmare Realm.

Stephen Lin, Producer at NExT Studios, said:

“As we prepared Crown Trick for its release, we wanted to ensure we found a partner that could maximise its success outside of mainland China. With its strong sense of spirit and track record of success, we could not think of any better than Team17. Crown Trick’s imaginatively unique synchronous gameplay, coupled with roguelike action, is a compelling and strategic experience, and we’re looking forward to launching it in the West with the support of Team17.”

Max Everingham, Head of Publishing at Team17, said:

“Crown Trick is roguelike royalty, a beautifully realised and unique experience thanks to its mix of gameplay features, and fits perfectly with our portfolio of titles. The Nightmare Realm, its traps and monsters, and its procedurally generated maze provide a deadly and compelling environment for strategy and RPG fans alike.”

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