The follow up sequel to the 2014 lesser known, yet beloved, Styx: Master of Shadows game developed by Cyanide Studios and published by Focus Home Interactive has finally given us a release date for Styx: Shards of Darkness.
Since it was teased at this year’s E3 event, gamer’s were only given a short cinematic look at the upcoming game with an approximate release date aimed at the end of 2016. Unfortunately, fans of the series will have to wait a little bit longer to scamper across the rooftops as everyone’s favorite arcane imbued master thief.
Cyanide Studios have come out and announced that Styx second adventure will arrive in Q1 2017 for the PlayStation 4, Xbox One and PC platforms. The reason behind the release date push back was due to the teams decision to update the current game engine from Unreal Engine 3 to the enhancement rich UE 4.
Cyanide has stated that they’re dedicated to making the best possible stealth experience, with the latest features, gameplay mechanics and graphical boost that’s available to them from adapting and transitioning to the newer, superior game engine.
Styx ambitious new sequel has been updated and expanded upon in almost every way, bringing with it more robust verticality, multiple traversal routes, choices and freedom to hide, sneak and stalk enemies with its clever use of varying environments. Styx masterful abilities have been improved, like his invisibility and killing prowess, striking from a distance or up close and personal, leveling up various abilities unlock enhanced powers and new techniques to better survive, maneuver and slay his foes.
Many of the newest features are shown in the gameplay trailer above, for the first time we see the new and improved master assassin do what he does best. Searching for the Ambassador’s magical scepter, stolen by an evil Elf, Styx infiltrates the diplomatic summit, lurking in the shadows, swiftly moving from cover to cover, silently taking out those who stand in his way.
Between the improved visuals, richer story, bountiful side-missions, stealth mechanics, leveling system and the new crafting feature, allowing Styx to create various traps, tools and even a clone of himself to teleport long distances and gain an advantage. There are plenty of reasons to get players excited for the newest installment, hopefully this time around Styx gets more exposure and finds a wider audience.
It’s a great series and deserving of praise, but only time will tell if Shards of Darkness will be able to bring Styx into the spotlight for all to see and enjoy.
Originally expected for the end of this year, Styx: Shards of Darkness will finally arrive in Q1 2017 on PlayStation 4, Xbox One and PC. Patrick Pligersdorffer, CEO at Cyanide Studio, explains, “With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.”
Developed with Unreal 4, Styx: Shards of Darkness, creeps into an ambitious new sequel with a host of new features! Today, we are unveiling the very first gameplay video of Styx: Shards of Darkness, where you can watch our goblin hero sneak, climb, swing, and kill through the Port of Korrangar on a mission offered by his latest shadowy client. This is the perfect opportunity to discover some of the new features and gameplay mechanics added to Styx’s latest adventure.
In search for the Ambassador’s magical scepter stolen by a shape-shifting elf, Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself.
The series’ lauded verticality returns, with many choices of routes and tactics to take throughout the level. Stick to the shadows on the ground, avoiding patrols, or turn to the walls and ceilings to sneak past or attack from above. Kill, or subvert; the choice is yours – just don’t be seen!
The leveling system returns expanded and enhanced. Using the magical power of Amber, Styx is able to turn himself invisible for a short period of time, and if you choose to upgrade this skill, it can even turn victims invisible while you go in for kills. By leveling up the assassination tree, Styx gets access to improved aerial kills, as well as the ability to kill an enemy from a barrel or box and stuff the body inside in a single, swift, move.
Styx’s second adventure builds upon the foundations laid Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, and side-missions to complete for the sneakiest of goblins.
Styx: Shards of Darkness comes out early 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game now to get exclusive access to the Akenash set, donning the outfit and dagger of Styx’s first adventure.
Comments (1)
Posts: 349
Posted 09 Oct 2016, 18:30