While this may not seem like much, it’s worth noting that if you choose one (I picked the human soldier), the other choices then show up in your game as companions, each with their own motivations and story. Kieron elaborated on this, saying that Larian was well aware that the story and companions were frequently criticized in the first Original Sin, and after nailing the gameplay, the team set to vastly expand the written content for Original Sin 2.
After navigating through the initial starting area, I found myself squaring off against a fellow Sourceror, one who was not so keen on being allies. She pulverized the guards and knocked out my avatar, and her use of Source drew the attention of a rather cranky kraken. Kieron didn’t elaborate much on the plot, understandably, but I would guess that, being a Sourceror, you’re going to have some rather fantastical encounters, especially when compared to the first Original Sin.
Kieron then jumped ahead to showing off the new undead race, announced just prior to PAX. Undead characters play differently than other races: you must cover your face, or else risk scaring civilians; poison heals you, whereas healing spells damage you; and enemies will use your undead status against you, casting healing magic and otherwise focusing on your abominable form.
Another feature of the undead class is the option to shapeshift into other races via an item called the “Mask of the Shapeshifter.” What’s the easiest way to get a mask? By ripping the faces off of corpses, of course! The demo showed our undead character casually removing a dead dwarf of his face, then making a mask to talk to another dwarf not more than a few feet away. If that wasn’t strange enough, elves in the Divinity universe can eat the limbs of the dead to gain knowledge they wouldn’t have otherwise.
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