Toxikk Frags a Release Date

Posted on 20 Aug 2016 by
Kyle Johnson

Part of the initial wave of arena-based shooters attempting to channel Quake, Unreal Tournament, and others, Toxikk has stealthily developed over the past two years, finally getting a release date of September 9th, 2016. In addition to moving from Early Access, Toxikk is also getting a Free Edition, which includes all weapons, mutators and power-ups, but limiting some of the more advanced effects, such as custom maps, leaderboards, achievements, and other add-ons. Steam Workshop content and tools will also be available for owners of Toxikk, though such content will not be available for Free Edition owners.

Coming out of Gamescom as well is the start of a Developer Diary series discussing the development and thought process behind the maps, weapons, and mechanics of Toxikk. The first video, embedded below, discusses the visual design and production process of the weapons, with more to come.

Though it may not have the press that Unreal Tournament has, it’s nice to see more and more arena shooters moving into full releases. Toxikk’s Steam page does say that the price will increase for the full release on September 9th, but it’s not clear by how much at this time.

Official Press Release


After announcing SEPTEMBER 09, 2016 as the 1.0 release date for TOXIKK:

…and the FREE EDITION of the game:

…today, indie developer REAKKTOR Studios released their “Making of TOXIKK” trailer:
giving insight into design considerations and the development of the weapons for their classic Arena FPS.

from Martin Schwiezer (Game Director)

…about the release date:
“The fact that TOXIKK is the first title to finish development and fully release in this new dawn of Arena FPS games, is a very exciting opportunity. But we’re also surprised and impressed to see how many other studios have announced new (or reboots of classic) AFPS titles. This genre deserves a comeback and it’ll be exciting to see how it grows with the titles to come in the next couple of years.

…about the FREE EDITION of TOXIKK:
“Totally avoiding the F2P madness, we decided to do a Free Edition of TOXIKK which will be released with the full game on September 09. It picks up the old-school idea of shareware and game demos that made classic Arena FPS gaming big in the late 90s. Also, we believe that people no longer just trust in trailers and hype, but want to test drive games BEFORE they buy. Demos are simply the most transparent and effective way to present your game.

…about community created content & mods:
“As you can see in our STEAM Workshop, we already started to actively support community created content and we’re amazed how well that opportunity is received. We will continue to support mods, the ability to run private dedicated servers, custom content such as mutators, maps etc. We know that this is a critical aspect to many Arena FPS fans.”

(Currently in Early Access Beta)

FRAG LIKE IT’S 1999! – Inspired by the big shooters from the late 90s and early 2ks, the sci-fi/near-future themed Arena FPS plays as if “modern” shooters never existed. The game has no classes, no loadouts, no regenerating health and no ironsight aiming, …but plenty of fast and precise movement, booster pick-ups, a multitude of iconic weapons (to be carried around simultaneously), deeply configurable mouse controls, secondary fire modes for every weapon, jump pads, health-packs and lots of vertical gameplay.

Comments (3)

Posts: 348
L Coulsen
Posted 23 Aug 2016, 11:45
I usually do too. This one just...worked for me

Posts: 133
Simon Sirmenis
Posted 23 Aug 2016, 00:42
I hate playing against other people but arena shooters can be fin for a round or two against bots. I wonder how the campaign will work though. Hope its more than same arena hooter-style game with bots just in certain order and with a little bit of narrative...

Posts: 348
L Coulsen
Posted 22 Aug 2016, 16:28
You know, I'm not into fast paced, arena shooters. But I had a HELL of a lot of fun with my time on Toxikk. Damn good game