Torment: Tides of Numenera Injects New Life Into Old Genres

Posted on 20 Jan 2017 by
Sawyer Scherbenske

While inXile’s developers are adding the finishing touches on Torment: Tides of Numenera, trailers have been showing off just how many new features are going to be on display in this old-fashioned isometric RPG.

While big budget RPGs focus on the choice of who’s face you want to bash in with your mace, Torment has been popular for its dialogue and choice-heavy gameplay where you can sometimes avoid making faces entirely if you’ve got the right skills. Will you pump your strength? Or will you put points into deception? Just more dexterity might unlock new abilities, more charisma unlocks dialogue options you can even use mid-fight on scared soldiers who’ve just lost their leader and want a way out.

Of course, you’ll collect some interesting allies of your own. Some of these allies will have “trans-dimensional alter egos,” have summonable living tattoos, and some will just be really, really good at punching people. You’re able to take out three companions at a time, but it sounds like you’ll get plenty to choose from with their own plethora of abilities and skill trees.

If your party does fail you, death isn’t the end in Torment. You don’t just respawn at the nearest bonfire; instead you’re teleported to a totally separate realm where you can find new sub-quests, adventure, and eventually find a path towards your own resurrection to continue your main quest stronger than ever.

In other words, Torment has some cool new ideas and are sewing them into one of the oldest genres in gaming. You can expect to see those ideas for yourself in Torment: Tides of Numenera on February 28th on PC.

Official Press Release

January 19, 2017 – Wroclaw, Poland – inXile Entertainment and Techland Publishing today revealed the latest trailer for their upcoming, highly-anticipated science-fantasy RPG, Torment: Tides of Numenera – the thematic successor to Planescape: Torment, one of the most critically revered and in-depth CRPGs of all time.

The world of Torment: Tides of Numenera is rife with conflict. Although players can avoid or resolve dangerous situations in bloodless ways with deception, persuasion or stealth, sometimes a decision – or even just a bad roll of the dice – will mean that blood must be spilled. Take a look at the game’s combat trailer to see the ways in which players can emerge victorious from such conflicts!

Experience a game of intricate choices and consequences with thousands of meaningful decisions that will make every playthrough unique. Developed by inXile Entertainment and published by Techland Publishing, Torment: Tides of Numenera will launch on February 28, 2017 for PC, the PlayStation®4 computer entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft.


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