The Surge: 14 Minutes of Commented Gameplay

Posted on 17 Feb 2017 by
L Coulsen

With around three months left before release, Deck13 felt now would be a good time to torment us even more with 14 minutes of raw, commented gameplay from The Surge.

Introducing us to some tidbits of story and lore as well as adding more insight into the combat system. Rather than the current trend of light and heavy attacks, The Surge utilizes horizontal and vertical, as previously explained, this is because the loot system relies heavily on targeting specific parts of enemies, such as the head or arms. Allowing you to, for example, decapitate an enemy that has a really swish helmet you want to make use of.

It’s a pretty cool looking system actually, promising a lot of depth for those who really want to knuckle down into it. Though without limiting people who just want to wade in like a plum and mash buttons until everything dies. You can still get stuff by doing that, but it won’t be as consistent and won’t be as good, ’cause, y’know, you might bust up the part you really wanted. We also see some more of how different parts fit into your exo-suit, and how you’ll need to balance them out based on power consumption and such.

Basically, The Surge is looking like an ever increasingly awesome game, both stylistically and visually. Though the above video features footage from the PlayStation 4 (all of them so far seem to, oddly enough) it’s already a beautiful game, so expect the PC release to be all the better (hopefully).

Official Press Release

February 17, 2017

Upcoming sci-fi action RPG The Surge today reveals 14 minutes of gameplay with commentary from Deck13 Game Designer Adam Hetenyi. Explore the dystopian environments in CREO’s mysterious industrial and RND complex, the Abandoned Laboratories.

Fitted with an industrial exoskeleton, you must fight your way through CREO, equipping the spoils of combat to your suit. Armor and weapons are looted from enemies after duels, in which you will take advantage of The Surge’s unique limb-targeting system to attack and cut off parts of the enemy you want to equip or craft.

Targeting a part of the enemy which is armored will deal less damage, but you will earn the opportunity to deal a finishing blow that will cut off the limb in-tact, allowing you to loot the spoils, gain blueprints, and tech-scrap used to level up your exoskeleton.

The Surge features vertical and horizontal attacks, which are used in combination with parry’s, ducks and jumps as well as a boosted dodge – courtesy of your exoskeleton – culminating in swift, snappy, precise combat situations unlike anything experienced before.

At CREO, you will meet survivors who need help or who can offer assistance. Accepting missions can yield extra rewards, but you will have to balance that against your desire to go deeper into the complex, as the stakes grow ever higher – once dropped, your tech scrap will diminish over time.

Face the dangers of CREO and set your own challenges. Accept missions, learn more about CREO’s history and lore, and fight the various mini-bosses scattered throughout the environment, or play it safe and struggle to survive – it’s up to you.

The Surge slices its way onto PS4, Xbox One, and PC in May 2017.

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