Texas Chain Saw is Getting a New Killer

Posted on 20 May 2024 by
L Coulsen

He’s called Hands, and he’s big. That is literally all we know, right now. You can check out the teaser, above. And when we say teaser, we really mean it. He gets all of about four seconds of screen time, and he’s shadowed the whole time. Honestly, looks kinda’ like a slimmed down Bulk, for the Power Rangers, to me. Which is frightening in its own way.

Official Press Release

The Texas Chain Saw Massacre Teases New Killer Ahead of Double XP Weekend

This week, Gun Interactive teased the reveal of a brand-new Family member named Hands. More info about this hulking, creepy killer will come soon, but one thing’s for sure: that boy is big!

And whether you’re grinding to Lv. 99, trying to attain a new Perk, or simply looking to flex your new DLC, enjoy a weekend of Double XP running from 10AM EDT 5/17 – 10AM EDT 5/20.

About Gun Interactive

Based in Kentucky, Gun Interactive is a publisher and creative studio for interactive entertainment composed of industry veterans with unique and complementary backgrounds. The team shares a passion for horror and a vision that game development is not just the creation of a product, but the blending of art, design, and technology to produce experiences that engage and entertain players from all over the world. The mission of Gun is to create authentic interactive horror experiences and engage gamers and fans of the genre across a wide range of platforms.

About Black Tower Studios

Black Tower Studios was founded in 2012 and is based in Tokyo.

President and Creative Director Richie Casper is from Atlanta, Georgia. Although he has lived in Japan for about 20 years, he still has a southern accent, and can use English, Japanese, and Japanese with a Western Japanese accent depending on the TPO. He is not limited to the world of gaming; he also writes novels and produces music.

CTO Kohei Kamata came down from the mountain tops of Yamagata Prefecture and is a high-tech engineer with extensive experience creating console-specific game engines, dating back to the early PlayStation and up to current consoles specializing in Unreal Engine 4.

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