Styx Says Shards of Darkness Looks Pretty, Has Photos to Prove It

Posted on 29 Nov 2016 by
L Coulsen

That’s pretty much the be all and end all here. Cyanide are probably actually about finished with the game, so Focus (Home) will be releasing Styx: Shards of Darkness sometime in early 2017. Sequel to the generally well received Styx: Master of Shadows from 2014. A stealth/action game about a foul mouthed goblin. So, we have four screenshots that exist pretty much exclusively to let us know the game looks purdy, and I mean it’s running UE4 soooooo, no duh really. Check out the newest screen shots down below in the gallery and see for yourself.

Personally, I think there’s a tad (read: fuck tons) too much bloom in evidence. Which is weird, I really thought that overused bloom effect would have been left dead in the gutter where it belongs. But eh, I’m sure we’ll be able to tweak it in the finished product, or via ReShade/SweetFX if all else fails, but I’m just rambling now. I want this game…like, right now.

Official Press Release

Styx: Shards of Darkness, sequel to Cyanide Studios’ stealth hit Master of Shadows, comes to PlayStation 4, Xbox One and PC in Q1 2017. Four new images show off the heavily guarded Port of Korrangar, airships in flight, and the impish nature of our green-skinned thief himself.

The only thing sharper than Styx’s wit is his knife, and both will be put to the test in his deadly adventure across land, sea and sky. After taking care of business in City of Thieves Thoben, Styx agrees to steal an ambassador’s scepter – in exchange for vast quantities of highly addictive, magical Amber of course! It’s not long before this seemingly straight forward task takes an unexpected turn though, as Styx is thrust into a dangerous world of shady politics and powerful magic.

This time around, Styx has access to a far greater arsenal of tools and abilities to fit with a range of different playstyles. Avoid or hunt guards with potent Amber powers, including the ability to instantly teleport into a newly hatched Styx clone. The newly-added crafting system lets you adapt to situations as you progress, allowing you to craft lethal traps and other devices from components stolen on your adventure.

This open-ended approach extends beyond Styx himself. The game once again features highly vertical environments, far grander in scale and non-linearity than ever before. Every objective is achievable through many different routes and tactics – from lurking through shadowy depths to unleashing silent attacks from above, how Styx progresses in each mission is entirely up to you.


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