Double Eleven and Paradox Interactive have announced Gangs, a brand new DLC for the prison building and management sim Prison Architect. As the name suggests the DLC will introduce gangs to your prison as well as corrupted guards, investigators to identify them, and new rooms and policies. There’s no release date yet but we know the DLC will be priced at £4.79.
Paradox Interactive and Double Eleven Announce Prison Architect: Gangs for PC and Consoles
Rehabilitate Gang Members and Manage Civility Among Your Population, coming soon to PC and Consoles
STOCKHOLM, Sweden — June 1, 2022 — Paradox Interactive and Double Eleven today announced Gangs, the seventh expansion for Prison Architect. Introducing gang warfare, Gangs adds another
level of chaos to the popular prison management simulator. Bring order to your correctional facility
and manage its Boiling Point, reforming gang members and protecting inmates and staff. Prison
Architect: Gangs will be released soon on PC, Xbox One, PlayStation 4, and Nintendo Switch for a
suggested retail price of 5.99 USD/ 4.79 GBP/ 5.99EUR.
Get the squad together and watch the announcement trailer for Gangs here:
Show gangs who’s boss by enforcing a strict code of conduct among your inmates, and turn gang
members into valuable members of society. Gangs will form and grow throughout your facility, with each group having its own personality and reputation. As a result, inmates with certain traits will naturally be attracted to specific gangs. Take inventory of your population by measuring your
prison’s “temperature”, which will get hotter (read: more dangerous) as gangs grow and flex their
muscle.
Wardens can enact methods of inmate reform and release, with programs like Gang Rehabilitation,
to slow the spread of gang activity. State-of-the-art rooms are available for architects, with options
to install a tattoo removal centre or a regulated fight club for prisoners to get out their aggression.
Watch out for crooked guards, as they may try to smuggle in contraband or accept bribes from gang
leaders. Wardens can weed these bad seeds out during the hiring process and recruit investigators
to identify guards who have become corrupt.
"Gangs introduces a whole slew of creative challenges for Wardens to overcome. While it sounds intimidating, the Gangs expansion keeps things fun and light-hearted for our players," says Gaz
Wright, Game Director on Prison Architect at Double Eleven. “We designed the reformation features
to feel authentic while giving wardens clever options to handle gangs and increase their population's
happiness. Gangs expands Prison Architect's management gameplay and adds enjoyable new
mechanics, offering players a fuller and more fun gaming experience."
Prison Architect: Gangs Key Features:
recruitment. Each gang has its own personality and traits, and will naturally be drawn to
recruiting prisoners with the same specific attributes.
gangs grow and begin to flex their strength, the 'danger temperature' of your prison will rise.
Thanks to the 'Boiling point' UI, you get a detailed overview of what's affecting the life of your inmates, allowing you to act swiftly, keeping them happy, and preventing irrepressible riots.
clean by removing their tattoos and enrolling them in the Gang Rehabilitation Program.
members train in the Fight Club Room, turning their destructive energy into fighting in a
controlled environment.
You can vet guards during the hiring process (Bureaucracy) as well as recruit C.I.s to identify guards that have turned.
Launching alongside the Gangs expansion is Kite, a free update available to all players. This update
brings a variety of improvements to Prison Architect including, more wardens, guard dogs, room
sizes, and much more. Kite also introduces prison capacity options, allowing players to fill in specific
levels of your facility. The update also provides several improvements to the game’s menus and
mechanics.
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