Clocking in at more than twenty minutes, Madmind have treated us to a lengthy gameplay walkthrough of their upcoming game Paranoid. Telling the tale of a paranoid schizophrenic called Patrick, the full game is set to release on December 15th. And boy oh boy, it’s a doozy.
Paranoid: Nightwalk Gameplay revealed!
We invite you to take a terrifying nighttime stroll through the city! Today’s material presents a portion of the city where the main character lives, as well as his desperate attempt to reach the pharmacy to purchase medication that alleviates the symptoms of schizophrenia.
Paranoid: Nightwalk Gameplay
The protagonist, suffering from Paranoid Schizophrenia, will have to make a difficult decision – whether to stay home without medication and uncover the dark secret of his neighbour. Or should he buy the medicine and meet his missing sister, who has given a sign of life for the first time in ten years?
“Paranoid” will allow players to determine the course of Patrick’s story. Depending on the choices, the player will lock themselves in their apartment with their demons or venture into the city, discovering an alternative course of events. The game can be completed in two ways, showing how the simple decision to stay or leave the apartment profoundly affects the protagonist’s fate.
Both game paths are equally significant and rich in content.
The full version of the game will be released on December 15, 2023, on STEAM and GOG.COM platforms.
About Paranoid
The game tells the story of Patrick Calman, a 31-year-old man who lost his entire family in mysterious circumstances – his parents died brutally, and his sister suddenly disappeared for unknown reasons. The trauma of losing loved ones shattered Patrick’s psyche and turned his apartment into a prison.
The only member of Patrick’s family left alive is his sister, who disappeared more than 10 years ago. One day, he receives a phone call, and the voice in the receiver seems to belong to his lost sibling. She announces her arrival – several years after her disappearance. The whole event forces Patrick to break his previous life of isolation, exposing himself to nightmarish experiences bordering on madness.
Key features
Two story mode paths
Dynamic, intense, and brutal combat
Executions using weapons and the environment
Melee and ranged weapons
Logical puzzles
Balancing between paranoia and reality
Terrifying enemies
Multi-threaded storyline merging psychological horror with action and survival elements
Realistic visual design
Disturbing atmosphere blending psychosis and surrealism
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