Inquisitor – Martyr is Massively Destructive

Posted on 05 May 2016 by
Stephen Haselden

Neocore games, the team behind Van Helsing, are sticking with what they do best and producing a new action-RPG title – Warhammer 40,000: Inquisitor – Martyr. They are keeping most of the details under wraps for now, but their first “inquisitorial log” shows off the destructible environments and some of the gameplay.

Strangely, this is the second game to be announced recently that is based on Inquisitors from Warhammer 40K. The other game, Eisenhorn, was also an action RPG, and I’ve got to say that I have serious concerns about this choice of format for the subject matter.

Neocore certainly seem to care about creating an accurate impression of the 40K universe, with the environment and aesthetics, but Inquisitors do far more than just fight heretics and mutants. A large part of the fight for Inquisitors is finding the enemy, sniffing out hidden cults and heretics, it’s their intelligence, their wits and even their ability to understand humans that is their true strength. In my eyes, representing Inquisitors as “action heroes in space” is highly disappointing, even heretical.

There is a lot we still don’t know about Inquisitor – Martyr yet, and I’m hoping it doesn’t turn as a simply another hack-n-slash, but I am concerned.

Official Press Release

Budapest, Hungary – May 4, 2016 – NeocoreGames has launched a new monthly video series, called Inquisitorial Log to gradually unveil the most important features of Warhammer 40,000: Inquisitor – Martyr.

The first trailer in our feature video series is all about destruction. In the grim future there is only WAR and in Warhammer 40,000: Inquisitor – Martyr our goal is to faithfully evoke the atmosphere of the violent 41st millennium; environmental destruction plays a very important role in that. As the players tear chunks out of walls with their kinetic weapons or simply vaporize whole sections of the area, it will make them feel like they’re fighting a real war.

Of course destruction is not only a cosmetic feature. The covers that the players and the enemies can both use are also destructible, which adds another tactical layer to the Action-RPG gameplay. Covers provide a more realistic approach to close range, visceral firefights and both the players and the creatures can effectively employ these positions to mitigate incoming damage.

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