No, not Pandemic’s Battlefront 2. The new one, developed by DICE and published by EA, slated to come out later this year. After a strong showing at E3, recognizing that they had made quite a few missteps in everything from progression to the game itself, Battlefront 2 seems to march ever onward towards its fall release. Similarly to its predecessor, Battlefront 2 will make use of classes, though these are now more clearly defined and have more unique roles. Today we’ll take a brief look at the four main classes: Officer, Assault, Heavy, and Specialist.
The first and most interesting class is the Officer. With no need for ammo packs in Battlefront, DICE have replaced the support class with a unit that can place automated blaster turrets, provide a damage-resisting buff, and other effects. Following that is the Heavy, a lumbering soldier that can deploy a personal shield, or deploy an even more powerful gatling blaster, at the cost of your movement. After that is the Assault class, your generic Star Wars trooper. Packing grenades and an array of movement options, the Assault is an everyman soldier for all situations. Lastly, the Specialist. Similarly to the Recon class in Battlefield games, the Specialist can deploy motion mines to passively spot enemies, enter into stealth mode, lay tripwire explosives, and snipe enemies from afar.
If anything, DICE has shown they are at least listening to feedback with these changes. With a beta period slated to come out later this year, it may be too late to effect any major changes before the release of Battlefront 2, but we will at least get an idea for what’s changed in Battlefront 2.
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