Hearts of Iron IV: Naval, Land and Air Power

Posted on 17 May 2016 by
Nail Garejev

Paradox Interactive is getting ready for the release of their latest WWII grand strategy game – Hearts of Iron IV. In their latest video developer diarythe development team comments on the scale and variety of warfare in WWII and how it is presented in their game. Depending on the theatre of war and player’s nation, different aspects have to be prioritised to achieve victory.

Hearts of Iron IV is going to be released on June 6th (D-Day anniversary) for Windows, Mac OS and Linux. A lot of information about the game is available on Paradox Interactive forums, including many other developer diaries.

Official Press Release

With the release of Hearts of Iron IV only weeks away, the developers behind Paradox’s newest grand strategy wargame want to imprint on your mind the scale of the task that lies ahead for desktop generals around the world.

The newest video developer diary emphasizes how Hearts of Iron IV will be the total strategy game for a total war. Victory will depend on your armies, but not on them alone.

Hearts of Iron IV is the latest version of one of Paradox Development Studio’s most popular series. Take control of any nation in the world and guide it through humanity’s most trying hours. With a new and improved battleplan system, you will be able to direct sweeping movements of troops through steppes, deserts and jungles. Area and mission based systems take the micromanagement out of naval and air combat.

And, as you would expect from a Paradox game, history is only a rough guide. You can rewrite the past through your daring charge to Berlin through Denmark, or a desperate assault on the Japanese home islands.

Hearts of Iron IV will be available on June 6, 2016.

Comments (0)