For Honor’s Second Season is Upon Us

Posted on 17 May 2017 by
L Coulsen

Shadow & Might, Season 2 of For Honor, has arrived…for season pass holders at least. Everyone else will get the new content in a week’s time. But by then, hell, by now some players have already hit multiple reputation levels with the new heroes. I jumped in to give them a try myself, and noticed some server problems, but more on those in a moment.

The two new heroes at the Samurai Shinobi and the Knight Centurion. The former is my favoured of the two. They’re very, very squishy, starting out with only three health bars, but is also extremely fast and nimble. A lot of the Shinobi’s attacks involve rolling and jumping through the air, which acts as an evasive maneuver, as well as slowing them down. The latter part being extremely useful when someone goes into ‘Revenge’ just as you try to strike. Since the animation takes just a tiny bit longer than it first seems, most hits will actually land after the enemy has fully entered ‘Revenge’, meaning you won’t be knocked onto your arse as often as you used to. The Shinobi also has a second level of sprint, activated by pressing sprint a second time, which makes them super fast, running with arms flushed out backwards anime style. But it also drains stamina, so be canny with it.

The Centurion meanwhile, is slower, stronger and more deliberate. More of a tanker than anything else. Able to dish out, as well as take a lot of damage. Quite a slow class on the surface, but with a lot of very short, quick jabs that really help to offset it. Making them feel a bit cumbersome at first, but able to be an extremely effective and dangerous opponent in the right hands. Probably best thought of as a cross between the Valkyrie’s speed, but with attack patterns more in line with a slower Orochi. His zone attack, three powerful swings, is especially effective for wading in and dealing damage to multiple enemies at the same time.

The update also came with new maps, more zones in the faction war and epic level gear. The former of which are areas taken straight from the single player, and there’s not really much to say about them. They add a bit more variety though. Meanwhile, the latter two parts it’s a bit more difficult to comment on at this stage. It will take some time to see how much of a long term impact they have on the game as a whole.

A patch was applied alongside all of this, purportedly to fix up the game a little, as well as add in a few new features. Like giving us a choice between which on screen button prompts we want to play with. There’s a default, which just changes based on the input the game receives. But you can also choose to have PlayStation or Xbox controls override that if you so wish.

Meanwhile, improvements to the game infrastructure…it’s Ubisoft, don’t make me laugh. People have been having problems with mission rewards not being applied after finishing a round. Particularly in Duel, but pretty consistently across all game modes…but only against AI with matchmaking disabled. I’m sorry, but I cannot believe this is a coincidence. There’s only so much benefit of doubt one can give, and Ubisoft, you done worn out mine. This is a pretty blatant attempt to push people into playing the PVP aspects of the game, and frankly, it’s fucking pathetic. Sort your shit out.

Other than that, For Honor remains a solid game that I enjoy playing…but would absolutely love if the gorram servers were fixed.

Official Press Release

LONDON, UK — May 16th  2017 — Today, Ubisoft® announced that For Honor Season Two, Shadow & Might, is now available on all platforms. Shadow & Might will bring new content to For Honor, including two additional heroes, two extra maps, new customisation items for all heroes and gameplay updates. Maps and gameplay updates will be free for all players at the start of Season Two. Available now for season pass holders, the new heroes, the lethal Shinobi and the fierce Centurion, will be available for all players on May 23rd for 15,000 Steel each.

The For Honor team has made numerous improvements to hero balancing, gear, matchmaking, and network stability, and much more is planned for the coming weeks and months. The launch of Season Two is a great opportunity to return to the battlefield or experience For Honor for the first time.

Shadow & Might brings a wealth of new content to For Honor, including:

  • Shinobi (Samurai Assassin): The Shinobi are experts at maneuvering around the battlefield. Equipped with backflip, front roll, dodge cancel and super sprint abilities, Shinobi are hyper agile and mobile heroes. While their low health and difficulty performing defensive counters can leave them vulnerable, their agility and long-range attacks more than make up for their lack of defense. They wield the traditional Japanese kusarigama, a weapon composed of a sickle with a chain attached. With the ability to throw and retract their kusarigama and grab at a distance, Shinobi have the longest range of any hero.
  • Centurion (Knight Hybrid): Centurions are close-quarters melee fighters that specialize in bypassing defenses and draining their opponent’s stamina. Their short range necessitates getting up close and personal to knock opponents off balance. Once enemies are staggered, the Centurion can punish them with a charged heavy and high damage jump attack. Equipped with the reliable standard-issue gladius, the Centurion is perfectly suited for getting in close and executing short-range combination attacks.
  • New Maps: Season Two will also expand upon the selection of multiplayer maps with the inclusion of Forge and Temple Garden. Forge represents the might of Ashfeld and the brute force of the Knight war machine. The Temple Garden embodies the beauty and harmony of the Myre but has since been turned into a Samurai battlefield. Both maps are available in all multiplayer modes.
  • Gear Overhaul: Shadow & Might revamps the gear system by addressing stats that are not useful or made redundant by other stats, while ensuring that no one statistical category is too powerful and thereby eliminating overpowered builds. The presentation of gear stats will also change as players comparing gear can now see the specific percentage increases in individual categories.
  • Epic Level Gear: Coinciding with the gear system makeover comes an entirely new level of gear, Epic gear, which increases the maximum gear score from 108 to 144.
  • Expanded Faction War: With Season One of the Faction War coming down to the wire between the Vikings and Samurai, the Faction War map will see changes with the introduction of nine new territories into the cross-platform metagame. With honour, pride and exclusive in-game rewards on the line, the twelve-week Faction War decides which faction is truly superior.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilise the unique skills and combat style of each hero to vanquish all enemies who stand in their way.

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