Shadow & Might, Season 2 of For Honor, has arrived…for season pass holders at least. Everyone else will get the new content in a week’s time. But by then, hell, by now some players have already hit multiple reputation levels with the new heroes. I jumped in to give them a try myself, and noticed some server problems, but more on those in a moment.
The two new heroes at the Samurai Shinobi and the Knight Centurion. The former is my favoured of the two. They’re very, very squishy, starting out with only three health bars, but is also extremely fast and nimble. A lot of the Shinobi’s attacks involve rolling and jumping through the air, which acts as an evasive maneuver, as well as slowing them down. The latter part being extremely useful when someone goes into ‘Revenge’ just as you try to strike. Since the animation takes just a tiny bit longer than it first seems, most hits will actually land after the enemy has fully entered ‘Revenge’, meaning you won’t be knocked onto your arse as often as you used to. The Shinobi also has a second level of sprint, activated by pressing sprint a second time, which makes them super fast, running with arms flushed out backwards anime style. But it also drains stamina, so be canny with it.
The Centurion meanwhile, is slower, stronger and more deliberate. More of a tanker than anything else. Able to dish out, as well as take a lot of damage. Quite a slow class on the surface, but with a lot of very short, quick jabs that really help to offset it. Making them feel a bit cumbersome at first, but able to be an extremely effective and dangerous opponent in the right hands. Probably best thought of as a cross between the Valkyrie’s speed, but with attack patterns more in line with a slower Orochi. His zone attack, three powerful swings, is especially effective for wading in and dealing damage to multiple enemies at the same time.
The update also came with new maps, more zones in the faction war and epic level gear. The former of which are areas taken straight from the single player, and there’s not really much to say about them. They add a bit more variety though. Meanwhile, the latter two parts it’s a bit more difficult to comment on at this stage. It will take some time to see how much of a long term impact they have on the game as a whole.
A patch was applied alongside all of this, purportedly to fix up the game a little, as well as add in a few new features. Like giving us a choice between which on screen button prompts we want to play with. There’s a default, which just changes based on the input the game receives. But you can also choose to have PlayStation or Xbox controls override that if you so wish.
Meanwhile, improvements to the game infrastructure…it’s Ubisoft, don’t make me laugh. People have been having problems with mission rewards not being applied after finishing a round. Particularly in Duel, but pretty consistently across all game modes…but only against AI with matchmaking disabled. I’m sorry, but I cannot believe this is a coincidence. There’s only so much benefit of doubt one can give, and Ubisoft, you done worn out mine. This is a pretty blatant attempt to push people into playing the PVP aspects of the game, and frankly, it’s fucking pathetic. Sort your shit out.
Other than that, For Honor remains a solid game that I enjoy playing…but would absolutely love if the gorram servers were fixed.
LONDON, UK — May 16th 2017 — Today, Ubisoft® announced that For Honor Season Two, Shadow & Might, is now available on all platforms. Shadow & Might will bring new content to For Honor, including two additional heroes, two extra maps, new customisation items for all heroes and gameplay updates. Maps and gameplay updates will be free for all players at the start of Season Two. Available now for season pass holders, the new heroes, the lethal Shinobi and the fierce Centurion, will be available for all players on May 23rd for 15,000 Steel each.
The For Honor team has made numerous improvements to hero balancing, gear, matchmaking, and network stability, and much more is planned for the coming weeks and months. The launch of Season Two is a great opportunity to return to the battlefield or experience For Honor for the first time.
Shadow & Might brings a wealth of new content to For Honor, including:
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilise the unique skills and combat style of each hero to vanquish all enemies who stand in their way.
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