Downward Spiral: Horus Station – Art Dev Diary

Posted on 12 Apr 2018

Interesting looking thriller Downward Spiral: Horus Station has a new dev diary video covering the art style and the influences that shaped it such as 2001 and Star Trek (no, the good ones). Watching the video and hearing the developers say it makes these influences obvious but the game’s still got its own unique look that’s kind of reminiscent of System Shock 2.

Downward Spiral is aiming to launch this spring, with optional VR support.

Official Press Release

Downward Spiral: Horus Station Devs Showcase Their Art And Process In Second Development Diary

The team talk influences, design and storytelling of the PC, PS4 and VR sci-fi thriller

Having recently released 17 minutes of gameplay of the eerie sci-fi thriller Downward Spiral: Horus Station, 3rd Eye Studios are back to discuss the game’s sci-fi production design. Drawing on the classic set design of the 1970s from films and TV such as 2001: A Space Odyssey, Star Wars and Star Trek, the environments of the abandoned Horus Station are defined by striking patterns and moody, atmospheric lighting. Lead artist, Kari Huttunen, explains how the team are channelling the “practical, old tech” of the ‘70s to give Horus Station a unique, analogue look.

View the Art Development Diary here:

Downward Spiral: Horus Station is a first-person, zero-g sci-fi thriller which lures players through a lost vessel abandoned by its crew. Solving the mystery of the space station will take wits and ingenuity as you fight or avoid dangers unknown. Use the ship’s maintenance hardware – like bolt throwers, rail guns, and arc welders to take out threats, solve puzzles and find the truth of why Horus Station has been left drifting in space.

Downward Spiral: Horus Station will launch this Spring on PlayStation 4, PC with optional PlayStation VR, Oculus Touch, HTC Vive and Windows Mixed Reality support.

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