Destiny 2 Curse Of Osiris Second Livestream Recap

Posted on 22 Nov 2017 by
Jay Shaw

Previously we ran through the details about upcoming Destiny 2 expansion, Curse Of Osiris which is set to launch in December. From the second livestream, which you can watch above if you’re so inclined, we’ve got new info on what to expect on Mercury.

The new patrol zone will feature the biggest public event in the game – in it you’ll hunt gatekeepers and find keys to access new areas that you normally wouldn’t be able to go when patrolling. We’ve also got news about the new social space, the Lighthouse; first up is The Forge, a Vex weapon wall that shows players progression, helping you build various weapons that can be used end-game. The new social space will also feature its own mysteries for players to investigate, and Brother Vance will give out new adventures.

Heroic adventures will be making an appearance too: the modifiers that were previously a part of raids will start being applied to adventures to make them more varied and challenging. That should help shake up repeat plays of the events. Strikes will also be shown more as part of the main story in Curse Of Osiris.

The Infinite Forest will also play a large part of the Mercury experience. It’s a Vex simulation they’re using to explore simulated pasts, presents, and futures, to aid in their quest to eradicate life in the universe. In game terms, it means players will have a difference experience every time exploring the different time periods. You’ll be sent into the forest by Ikora Rey, in search of Osiris who was last seen in there. You’ll see different versions of Mercury throughout time, and adventures will have different combat races, one time you might be facing the Hive, another the Fallen.

Stay tuned for more info as we get it.


Official Press Release

Summary: Players learn about new activities and innovations to the overall experience

Cast:

  • Dan Miller, Game Director
  • Dave Matthews, Art Director

Content:

  • Biggest Public Event ever: In the Curse of Osiris, players enter a Public Event, which displays life on Mercury and is the largest and most rewarding Public Event we’ve ever created for Destiny
  • Gate-keepers will be the focal point and once killed, players will be able to pick up keys as a way of progressing through the public event
  • With this Public Event, we have different islands which allow players to move around the environment, opening up space to other areas that you wouldn’t normally be able to get to when you’re patrolling
  • If you’re a solo player, Destiny 2 will introduce you to people to help you complete this activity

Lighthouse: Players will find significant changes to the lighthouse…

  • The Forge is a Vex weapon wall which shows players’ progression, helping you build various weapons which can be used as end-game weapons
  • There will be mysteries players can solve and piece together in the Lighthouse space and Brother Vance will provide new adventures, which will be the corner stone for players to explore Mercury
  • Heroic Adventures: Players can challenge themselves with Heroic Adventures, and modifiers are being added to the Adventures which change it up every time you play
  • Story Strikes: Players’ experiences will be changing with Strikes, and in EP1 there will be more Strikes shown as part of the main story which will tell players more about the Campaign

· Go through the gate to the Infinite Forest:

  • The Infinite Forest is a large Vex simulation constructed to explore infinite possibilities throughout time and is the last place Osiris was last seen
  • The Infinite Forest offers players a different experience every time, and a great experience whether you’re exploring the past, present or future
  • Unlocking the gate: Ikora will set players through the forest in order to find demons and unlock the gate
  • New ways to explore Mercury – players will experience different versions of Mercury as we move through time, with the Infinite Forest acting as a pathway from the present day into simulated versions of the past, present and future, giving a sense of the unknown, of wonder
  • Adventures all have different combat races, i.e. – playing one for the Hive or the Fall and players will have a lot of variety. End caps are all hand crafted. Encounters are custom

§ Up and Up is one of the Adventures which takes you into the future. It takes players from the present day into simulation

Comments (0)