Why Are You Hitting Yourself? You Must be Playing ECHO

Posted on 02 Sep 2016 by
L Coulsen

This has to be, hands down, one of the most creative video-game concepts I’ve ever heard of. In ECHO, you take on the roll of a woman called En, who arrives at a mysterious palace where, well, you literally have to kill yourself. Repeatedly. Because if you don’t, you’ll end up killing yourself.

It sounds a lot more obtuse than it is, but that description is still 100% accurate. You see, all of the enemies you will face in the palace, are you. Or, more accurately, echoes of what you did during the previous cycle. You see, the interior moves between light and dark. In the light, it observes your actions and will produce a cadre of AI controlled Ens that are out to kill you. But their repertoire of moves and behaviour will be limited entirely to things you did during the previous light cycle. For example, if you jumped off a balcony, they can too. If you moved around sneakily, so will they. And it is only after your behaviour changes enough from the previous set of echoes that things will change.

From there, you go into the dark cycle, during which time, the palace will no longer track your movements, allowing you to dispatch any remaining echoes with much greater ease. However, to trigger the dark cycle, you have to switch up what you’re doing, inevitably, as time goes by, making your actions more complex. Which, of course, makes the behaviour of the echoes more complicated in the next light cycle. Leaving you with a rapidly spiraling pattern of having to out think not only the AI, but literally out thinking yourself.

Whether the finished product will truly capitalise on, and deliver the experience it is claiming remains to be seen. But the very idea itself, even if only achieved on the most simplistic level is something that is genuinely unique and completely fascinating. Keep an eye on this one folks, a very close eye. Because one way or another, this is going to be a very big deal.

ECHO is currently scheduled for release some time in Spring of 2017 for PC and presently undecided consoles.

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Comments (2)

Posts: 328
L Coulsen
Posted 14 Sep 2016, 17:25
Yeah, I am really going to be keeping a close eye on this one. I loves me some pretentious speculative fiction I does

Posts: 166
David Pink
Posted 14 Sep 2016, 17:03
This... loooks... absolutely amazing, the concept alone is epic... and the visuals are extremely clean and pleasing to the eye. I gotta keep my eye on this one.