Stellaris Set to Be the Most Moddable Game Ever

Posted on 04 May 2016 by
Stephen Haselden

Paradox Development Studio announced that their new 4X title Stellaris, will be designed with modding in mind from ground up. The studio is even producing mod tools specifically for exporting 3D models for use in the games engine. Many other games have seen the benefits of a happy modding community, and among 4X titles it’s rare to find a game that doesn’t allow some modding, however Henrik Fåhraeus, the games director, said “Any gameplay exposed to the player in Stellaris should be moddable”.

This is a bold statement, but if it’s true, that’s very exciting indeed. Stellaris might see some truly remarkable mods made for it in time.

Official Press Release

Stockholm – May 2, 2016 – Paradox Interactive and Paradox Development Studio today released a new developer video alongside an equally new 3D model exporter tool that will allow users to create full conversion mods for games such as upcoming grand strategy titles Stellaris and Hearts of Iron IV. The tool, named Clausewitz Maya Exporter, makes it easier for community creators to introduce their own models and units into the latest Clausewitz engine games, with full support for upcoming titles and partial support for Europa Universalis IV and Crusader Kings II.

“Modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to us” says Henrik Fåhraeus, Game Director for Stellaris. “The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make them”

“Any gameplay exposed to the player in Stellaris should be moddable,” says Stellaris Game Designer, Joakim Andreasson, “So our modders can change pretty much every value, most of the game rules, and the content they see within the game”

“We’re excited to see what the community can bring to our games,” said Fåhraeus. “We’ve seen some great ideas on our forum and we’re looking forward to seeing what kind of ships, aliens and other things the community will add to the game”

The new tool, initially scheduled to release alongside Stellaris on May 9th, is made available today for modders everywhere. To download the free tool log in with your Paradox Account via this link; or check the “Downloads” tab on your account page.

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