Resident Evil VII PC Demo on the Horizon

Posted on 05 Dec 2016 by
David Pink

Over the weekend, those cheeky buggers over at Capcom have revealed (finally) some Resident Evil VII news that pertains specifically to us PC gamers. Not only did they disclose what exactly the glorious PC master race is to expect in terms of configurable options, they were so kind as to give us an update on when to expect the newly updated “Beginning Hour” Demo for PC via Steam.

The final update to Resident Evil VII’s teaser Demo, titled “Midnight” will expand on what players have already seen in the immensely popular PlayStation 4 demo. With newly added paths, unexplored areas and more content for rabid fans of the series to indulge themselves with.  For a glimpse at the horrors that await players in the latest iteration of the long standing Resident Evil franchise, point your peepers over to Capcom UK’s Twitter for a new teaser trailer. The RE7 “Midnight” Demo is already available for all PlayStation 4 owners, as for the rest of us, we’ll just have to wait until December 19th when it arrives on Steam.

As awesome as it is to finally play around with Resident Evil VII on PC, the lack of SteamVR support is a bit of a bummer. Seeing as Sony must have greased Capcom’s palms a little in order to secure VR right’s for a full year before the Steam version receives a HTC Vive update. Oh well, we PC gamers are used to being pushed to the side like an ugly stepchild in the giant world of gaming, but it’s not all bad, we do however get all the bells and whistles that our console brethren still only dream about.

Below is a list of the various options we’re to expect in Resident Evil VII, for the complete list, please head on over to the Resident Evil VII Community Hub on Steam.

  • Refresh Rate: Nvidia G-Sync support and up to 144HZ
  • Rendering Method: Normal and Interlaced
  • Resolution Scaling: 0.5X to 2.0X scalable options
  • Texture Quality: Very Low to Very High
  • Mesh Quality: Low to Very high, effects LOD quality
  • Anti-Aliasing: FXAA, TAA, FXAA+TAA, SMAA
  • Effects Rendering: Low to High, effects various visual effects
  • Shadow Quality: Very Low to Very High
  • Dynamic Shadows: On/Off
  • Ambient Occlusion: Off, SSAO (Variable), SSAO, Nvidia HBAO+
  • Volumetric Lighting: Off, Low, High, effects dynamic lighting, god rays etc.
  • Reflections: On, Off, Variable, effects screen-space reflections
  • Subsurface Scattering: On/Off, effects light that penetrates the surface of an object, i.e. Skin
  • Chromatic Aberration: On/Off (THANK YOU Capcom, one of the worse effects ever invented)

Official Press Release

Capcom today released a new trailer for Resident Evil 7 biohazard providing additional glimpses at the horrors awaiting main character Ethan Winters who has been led to a mysterious abandoned plantation in search of his missing wife. Flashes of disturbing scenes tease the terrifying experience players can expect from the next entry in the renowned survival horror series.

In addition, Capcom today confirmed that the Resident Evil 7 Teaser: Beginning Hour demo that has enamored millions of fans will receive a final update called “Midnight,” which opens new paths and content for players to enjoy. The updated demo will be available for PlayStation®4, PlayStation®4 Pro and also for PlayStation®VR starting tonight. The demo, in its complete form, will make its debut on Xbox One on December 9 and Steam on December 19.

Resident Evil 7 biohazard will be available for PlayStation 4 (the full game will also be available to play via the included optional PlayStation VR mode), Xbox One and Windows PC (Steam and Windows 10 Store) when it launches across Europe and North America on January 24, 2017.

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