Alright, so Easter has come and gone, and with all that chocolate gorged upon over the weekend we must cleanse our palate, which means we obviously need…robots, and a robot we get!
Clutch, Quake Champions new character that is a corrupt metal hunk, who likes to shoot ‘meatbags’ and talk like an old timey British bender unit, even though he is a mining robot. Working down-hole, he protected his meatbag overlords from falling rocks with his active ability, a barrier. He’s also not that easily damaged since he gets a 20% resistance buff while standing still or walking…so basically always?
As a reminder, the closed beta of Quake Champions is currently online. So go here and sign-up if you haven’t already.
Clutch spent most of its existence underground crushing rock and protecting his human overlords from falling rock as a mindless, nearly indestructible mining robot. After stumbling upon unexplored ruins with strange markings, it gained the power to escape and punish its masters — now it’s a woke AF killing machine.
Rumbling through the Arenas, Clutch spreads the pain amongst foes, using its Barrier Active Ability to protect itself and allies in team modes and its Still Defense Passive to gain an advantage over other Champions.
Clutch was built to deflect the toughest mining conditions and smash boulders. The Awakened Automaton is certainly capable of deflecting your rockets and smashing your dreams of becoming Champion.
CHAMPION PROFILE: Clutch – Awakened Automaton
Active Ability – Barrier: Whether you’re in team games and want to protect allies, or just need a quick save in Deathmatch, throw down Clutch’s Barrier Active Ability to block incoming attacks for a limited time. This large force-shield once protected organics and drills in the mines, but in the Arena, it serves as a solid defense against enemy Champions.
Passive Ability – Still Defense: Got some aggressive, rocket-happy bunny-hopper coming at you head-on? With Clutch’s Still Defense Passive Ability, stand strong and gain 20% damage reduction against incoming attacks while walking or standing still. In addition, running forward without changing direction will increase your speed. Handy in the mines, devastating in the Arenas.