My Time At Portia Kickstarter and Joins Team 17 Games Label

Posted on 02 Oct 2017

Despite the above trailer’s game being set to Stardew Valley on YouTube we can confirm it is indeed not the excellent farming/life simulator and is in fact a game called My Time At Portia developed by Chinese indie studio Pathea Games. Talk about riding someone else’s coat tails.

My Time At Portia is actually a pretty charming looking 3D sandbox RPG. We’ve already got enough of those that shaking a stick at them would be a monumental task but we do have to give props to Portia for its lovely art direction inspired by Animal Crossing, Harvest Moon, Dark Cloud 2, and the works of anime legend Hayao Miyazaki. As is typical for this type of game, you’ve got a workshop left to you by your dad and a place to craft, you’ll expand, explore, exploit, and exterminate monsters in dungeons.

The game is currently on Kickstarter and has just over a week to go at the time of writing.


Official Press Release

MY TIME AT PORTIA BECOMES TEAM17’S FIRST GAME FROM CHINESE DEVELOPMENT PARTNER

Set sail for Portia, an enchanting sandbox simulation RPG currently campaigning on Kickstarter

2nd October 2017 4pm BST, UK – Award-winning international games label Team17 and China based indie developer Pathea Games today announced their partnership to bring My Time at Portia, Pathea’s forthcoming engrossing 3D sandbox RPG inspired by Animal Crossing, Harvest Moon, Dark Cloud 2 and the works of Miyazaki, to PC and consoles.

Setting sail for Portia, a town on the edge of civilization, you’ll arrive to find a workshop left to you by your Pa – a place where you can begin to craft a new life, using the relics from the past to improve life for the villagers in the town.

Gather materials from Portia’s stunning open world: cut down trees, forage for herbs, mine in the ruins and even grow your own garden. There are many unique areas for you to explore including deserts, island, reefs, highlands, marshlands, mines and more! There are even two different types of dungeons including abandoned dungeons filled with important resources such as relics and ores for you to harvest or more hazardous dungeons where you’ll be able to encounter and battle monsters!

The world of Portia will feel alive as the villagers have their own unique behaviours and will go to school, do their jobs, work out, have fun and have their own stories to share with you. You’ll be able to befriend and romance the villagers within Portia.

Debbie Bestwick, MBE, CEO of Team17 said “We welcome Pathea to the Team17 label and it’s exciting to work with a talented studio in a region with an emerging indie development scene. We’re thrilled to be supporting them in their development roadmap and the bringing the game to multiple platforms in 2018.”

Zifei Wu, President at Pathea Games added “My Time at Portia is a huge passion project for the team here at Pathea games and we’re excited to be working closely with Team17. We’re hugely grateful to the support and enthusiasm of the backers of our campaign so far and the Alpha build we shared was just a very small taste of the world we’re going to create in partnership with Team17 in bringing My Time at Portia to PC and consoles.”

My Time at Portia is planned to head to PC via Steam Early Access in early 2018 and will be coming to consoles later in 2018.

The Kickstarter campaign is heading into its final stages and the team at Pathea has created a small preview of the forthcoming game in the form of an alpha demo which includes 6-8 hours of gameplay, free to download from Steam, Itch.io, IndieDB and GameJolt.

To celebrate the new partnership, Team17 will be livestreaming My Time at Portia this Thursday at 18:00 BST – watch it at https://www.twitch.tv/team17ltd.

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