Mount & Blade 2 Bannerlord Multiplayer Shown

Posted on 25 Aug 2017

Large scale stab-em-up Mount & Blade 2: Bannerlord is looking rather lovely. We don’t just mean the graphics but as a whole package. Today’s reveal of the new Captain Mode multiplayer shows a 5v5 battle in which each player controls their own detachment of men, mixing action and tactics as you try to outdo your opponents.

Bannerlord won’t just feature multiplayer as a new addition to the series but also improved combat mechanics. While still keeping with the direction-based attacks and guards of the original games, the system has been updated and looks a lot more fluid and weighty this time around.

Official Press Release

TaleWorlds Entertainment is excited to show Captain Mode for the first time, a multiplayer mode of Mount & Blade II: Bannerlord, the upcoming prequel of their acclaimed game Mount & Blade: Warband. In Captain Mode, players command their own detachment of troops against other players’ armies in massive and epic battles of up to 5 vs 5.

Captain Mode blends action and strategy in large-scale combat: in order to win, players have to be not only skilled and fierce warriors, but also wise and clever tacticians. They will be able to control their troops’ movements and formations with intuitive but powerful controls, executing complex tactics with a brand new Battlefield AI.

But Captain Mode is not only about commanding troops: players will have to show their own prowess in combat with the key combat updates featured in Mount & Blade II: Bannerlord. Bannerlord builds on the gameplay of the previous instalments of the franchise while retaining its intuitive, direction-based combat. The directional shield blocking and shield bash, as well as the attack chaining, revitalize the whole sword & board gameplay – and all this comes with improved animations and a new combat engine that will make players live the most intense battles they have ever experienced in a video game.

“We are very excited to show the multiplayer side of Mount & Blade II: Bannerlord for the first time. We really wanted to create the best multiplayer experience we possibly could and tried to recreate medieval battlefields in a multiplayer game setting, paying attention to realism and gameplay depth. I personally think our team did a fantastic job with this and I am looking forward to seeing people play and receiving feedback.”

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