Infliction Launches Demo and Kickstarter

Posted on 03 Jul 2018

Horror game Infliction from indie developer Caustic Reality, currently on Kickstarter, has just launched a new trailer and a demo which you can pick up on Steam if you’re in the mood for some spooky suburban horror.


Official Press Release

Infliction to deliver chilling suburban terror this Halloween

One-man studio Caustic Reality will release horrific debut game in October

25 June 2018 – Sydney, Australia — Caustic Reality, the one-man game studio founded by Sydney

developer Clinton McCleary, is proud to announce the October release of its debut game Infliction, just in time for Halloween. McCleary developed the entire game as a solo project, acting as designer, programmer, artist, animator, and sound engineer.

Infliction is a first-person survival horror game that drops players into what was once an average

suburban home that has been twisted into a surreal, nightmare world. Through organic, environmental storytelling, players search a deserted house, piecing together the story from letters, phone messages, and journals while being stalked by a murderous entity. Unlike most horror games, Infliction aims to generate its scares by tapping into feelings of loss, regret, grief, and personal betrayal.

Throughout June, McCleary is running a crowdfunding campaign on Kickstarter to give the nearly

completed Infliction an extra degree of polish. He hopes to hire a professional animator, provide

translations into multiple languages, bring the game to consoles, and more. The Kickstarter campaign can be viewed here, and the new trailer here.

Currently, Infliction is scheduled to be released for Windows PCs via Steam in October, ready to play on Halloween. If it reaches its stretch goals, it will also come to PlayStation 4, Xbox One, Nintendo Switch, and VR, starting in late 2018 and into 2019. A free playable demo can be downloaded here.

Infliction’s creator Clinton McCleary said, “I was originally inspired by the amazing environmental

storytelling in Gone Home. I loved how it told it’s story organically through its environment and gave players freedom to experience the story at their own pace. Considering how that kind of narrative design would work in a horror game became the initial idea that grew into Infliction. I’m so proud of what I’ve achieved alone, and I’m hoping the Kickstarter is a big success so I can make it even better.”

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