Destiny 2 Endgame Improvements Detailed

Posted on 27 Oct 2017 by
Jay Shaw

Destiny 2 is out on PC and we’ve already sunk several dozen hours into it, but the end-game content is a little bit lacking right now. Thankfully, Bungie have acknowledged this and released a blog post detailing their intentions for improving the endgame as well as more short-term fixes in the upcoming patch 1.0.6 which is set to land next week.

Destiny 2 has been passed off to Bungie’s live team, which means there’s a dedicated development team working on improvements and balance. The blog post has some images of what we can expect to see in terms of new armour but also goes on to talk about the improvements they’ve got planned. Of obvious interest to those who have finished the story and are pushing their power level up above 230-ish are the changes to rewards for completing strikes and crucible matches, but there’s also quality of life improvements like private matches, tweaked spawns, and penalties for quitting in the crucible PvP mode. Here’s hit bullet-pointed list:

  • New systems and rewards to give our most engaged players additional, optional pursuits.
  • Better incentives for players who complete challenging Prestige activities.
  • Better rewards and replay value for strikes, adventures, and Lost Sectors.
  • Private matches for the competitive community (we are targeting early 2018).
  • Crucible tuning like adjusted Supremacy scoring and better spawning rules.
  • Better incentives for completing Crucible matches (and penalties for quitting competitive games).
  • Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
  • Changes to make the mod economy more interesting and impactful.
  • Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
  • New ways to spend surplus currency and materials (looking at you Legendary Shards).
  • An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.

More short-term however are the fixes coming in patch 1.0.6 sometime next week. These include:


  • Fixed an issue with collision detection on the Bureaucratic Walk emote
  • Fixed an issue causing players to encounter empty public spaces too often in free roam


  • Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it.


  • Reduced score limit to 50 (was 75)


  • Reduced score limit to 90 (was 100)
  • Reduced influence that enemy-controlled zones exert over the spawning system


  • Reduced round time limit to 2 minutes (down from 3)
  • Reduced life count to 6 (down from 8)


  • Increased score-to-win to 70 (up from 50)
  • We now grant one point for defeating an enemy Guardian
  • Adjusted the influence that enemy crests have on the spawning system

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