All Walls Must Fall On Early Access

Posted on 08 Aug 2017

Kickstarter darling All Walls Must Fall has hit Steam a tad earlier than expected. Via Early Access. Having not only exceeded, but more than tripling its campaign goal of €15k, this intriguing little “Tech-Noir tactics” game is continuing to show ever more promise. It will be interesting to see how the still rather divisive Early Access model affects its ultimate reception. It’s shaping up pretty darn spiffing so far, with the arrival on Steam bringing a new ‘drone warfare’ update to the Alpha build Kickstarters have already been able to play around with.

Hey, did you know that private citizens who buy drones in the UK will soon need to get a license to actually fly them? That’s really cool.


Official Press Release

All Walls Must Fall Releases on Steam Early Access and itch.io on August 8th, 2017

Berlin, Germany 08.08.2017

inbetweengames is proud to announce that after almost 2 years of development, a successful Kickstarter campaign and 3 months of Closed Alpha with Kickstarter backers, their first commercial indie game All Walls Must Fall is releasing to Steam Early Access today on August 8th, 2017. The game launches for Windows, Mac and Linux for a price of $15.99 / €14.99 / £11.99 and with a 10% launch discount for the first week after release.

All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. The game combines classic turn based gameplay with a heavy emphasis on music, inspired by the likes of X-Com, Syndicate and Rez.

With a heavy focus on music and Berlin club culture the soundtrack of the game also features a variety of known video game music composers like Jukio Kallio (Nuclear Throne, LUFTRAUSERS), Ben Prunty (FTL, Into the Breach), Kuedo (Knives, Planet Mu), The Orion Correlation and Lost & Found (Voidance records), Mona Mur (Kane & Lynch 2: Dog Days, Velvet Assassin) and the audio lead of the game, Almut Schwacke (inbetweengames).

‘But what is important to understand is that this is in fact not a game. It is a crosstemporal communication device!’, Jan David Hassel, designer at inbetweengames enthusiastically, and perhaps unwisely, exclaims. ‘We have been able to make contact wi..’

[CONNECTION INTERRUPTED]
[FEED RESUMED]

DIVIDED BERLIN 2089, THE COLD WAR NEVER ENDED.
FOR 150 YEARS BOTH SIDES HAVE USED TIME MANIPULATION TECHNOLOGY TO OBSERVE AND COUNTER EACH OTHER’S EVERY MOVE.
NOW THIS FRAGILE STATE OF AFFAIRS IS APPROACHING A BREAKING POINT, AS A ROGUE NUCLEAR STRIKE WILL SEND THE WORLD INTO TURMOIL.

BOTH SIDES HAVE SCRAMBLED TO SEND AGENTS BACK IN TIME
TO FIND WHO IS BEHIND THE ATTACK AND HOW TO PREVENT IT.
IF THEY FAIL, THE WHOLE WORLD WILL TURN TO ASH, FOREVER.
BUT WITHOUT YOU, THEY WILL NEVER MAKE IT.
WILL YOU STOP THE CATASTROPHE OR PERPETUATE THE CYCLE?
IN THE END, ALL WALLS MUST FALL.

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