A Place For The Unwilling – Gameplay Trailer

Posted on 02 May 2019

ALPixel Games have released a gameplay trailer for A Place For The Unwilling. The six minute trailer explores three different ways you can use the 21 days you’re given to explore a dying city. The game is releasing for PC later this year. Stay tuned for more info as we get it.


Official Press Release

A Place for the Unwilling’ – full narrated gameplay trailer released for Dickensian narrative adventure game

Video takes an in-depth look at a world of curious choices and terrible secrets

MADRID, 2nd May, 2019 – Spanish game developers AlPixel today released a 6 minute narrated gameplay video for their upcoming narrative adventure game, A Place for the Unwilling, which will be coming to PC later this year.

A Place for the Unwilling is a branching narrative adventure set in the final 21 days of a dying city. Every decision you make will shape your surroundings, and the city’s fate. However, the clock is ticking – and the city carries on, with or without you. Speak to everyone from eerie politicians to chain-smoking child anarchists. Work as a trader, socialise, explore the town freely, and play a role in the city’s hierarchy.

Combining the narrative depth and exploration of Sunless Sea with the curious setup of Majora’s Mask – plus a dash of Lovecraft – A Place for the Unwilling is a rich narrative experience where player choices really do count, set in a Dickensian world of colour and Eldritch nightmares.

Features:

  • The clock is ticking Lose yourself in a strange new world that dies in 21 days
  • Hyper branching narrative Your every decision changes the environment, and the final outcome
  • Each walkthrough is unique Over 100 narrative events based on everyday decisions and big choices create a unique story
  • Wide cast of characters and in-depth narrative Covering themes of inequality, isolation, cosmic horror and more
  • Living, breathing world It’s the ultimate branching story adventure, where the world carries on, with or without you
  • Story is everything No combat, mini-maps or quest markers.
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