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Articles

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13-04-2014 By Kathy_McGraw While the topic is not new, last year a major discussion began about sexism and women in video games. Anita Sarkeesian's series "Tropes versus Women in Video Games" received both praise and derision in the gaming community... More
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26-03-2014 By MrJenssen What are your dreams worth? What is the value of a vision? For the talented team at Oculus, two billion dollars should do the trick. In a move that sent shockwaves throughout the gaming industry, Facebook announced yesterday that they had swiftly... More
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23-02-2014 By JcDent Previously on Battlesta...on Steal This Idea we dealt with the basics and the game mechanics of The Game That Shall Not Be Made. First we set the stage, doing some planning on how lands will be laid out and battles be fought. More
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03-11-2013 By JcDent I’m back, continuing my series on A Game That Will Never Be Made! We've already talked about some of the basics - the visuals, the combat systems and stuff like that. Now let's try to delve deeper, like an all sub assault on Atlantis. More
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27-10-2013 By breadbitten From the rise of independent game development pushing the medium towards heady new avenues, to folks being much more open about gender bias within the culture, protesting unjustifiably exploitative business models, and even taking stock into the... More
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Interviews

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02-04-2014 By Bobfish With the arrival of this epic exploration of the Human condition, told through the analogue of the most divine of all creatures the majestic goat. We pinned down Coffee Stain's own Armin Ibrisagic and grilled him for all the intimate details. More
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06-02-2014 By Bobfish First it was a distant dream of a sparkling, zombie infested future, then it was a game on the XBLA, then a staggering demand for a PC port brought it to our eager, hungry hands and eyes. More
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19-12-2013 By Bobfish What happens when a mobile game dev jumps to the PC to play with the bigboy toys? That's a question that Wales Interactive were asking themselves not so very long ago. More
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20-11-2013 By Fr33Lanc3r.007 I recently had the opportunity to talk with Dan Dimitrescu - one of the designers at KillHouse Games and the driving force behind the development of Door Kickers. More
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15-10-2013 By NotoriousBSE Talking to Pavel Kulikov at Eurogamer Expo, Producer and the man behind Oculus Rift support for War Thunder, Pixel Judge delves deeper into the title; discuss the future of this upcoming title and the challenges on the way. More
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