Well, you can't blame Polish developer Techland for not being ambitious at least. According to them, their first person, open world parkouring zombie slasher is the "final stage" for first person games in terms of freedom.
The dev behind upcoming sci-fi horror Caffeine has released a new demo (early for us press types) and we here at Pixel Judge were all too keen to get our grubby little mitts on it. The lone developer helming the project, Dylan Browne, covered a few change
Or so some 4Chan users have been lead to believe. Why or how they came to this conclusion, well, it's a rumour so, y'know. Most likely it has something to do with the game's complete lack of mention at GamesCom and, in general actually.
To sleep, perchance to dream. But when the warlock dreams, the effects on the world at large are more like a nightmare. Born from this, amidst the backdrop of 19th century France, heroes arise, born from a dream, to break the cycle.
Gamers have always been split when it comes to the games developed by Piranha Bytes. Some hate them for the bugs, extreme difficulty level, clunky combat and abysmal voicework, while others applaud the atmosphere and the “no handholding” policy.
And so we come to the penultimate episode of this tale. It’s been a heart breaking journey, with each hardship merely promising worse to come. Yet, amid the desolation and barbarity, we still find fleeting, precious moments of peace, of hope...
The space genre has experienced a revival of sorts, not only due to the big budget Kickstarter busters Elite: Dangerous and Chris Roberts: The Game – apologies, Star Citizen – but also due to many smaller titles that allow us to delve into space and...