“Having been in the publishing part of first-party for many years, there are many pieces in traditional publishing that have prevented many independent developers going down the publishing route. A lot of these included lack of creative control and the inability to make some of the games they always dreamt of making. We are trying to solve a lot of pieces there with GameTrust, and the model covers a lot of things. We can help if a developer needs funding to finish a game, or even kick-off a game.
We may partner in a full development funding mode, or we may have a development partner who has a game that is almost finished and are just looking for someone that can treat their IP in a great way and bring it to market."
He continues: “Also, every IP that we are working with from these developers are smaller-scale games, it’s an area of games development that is pretty much ignored by traditional publishers... we are talking of games with development budgets of up to $15m. Publishers today really focus on the larger franchises and triple-A, where budgets are $30m and above. We are working in this sweet spot that is largely ignored, but we are treating these IPs as if they are triple-As.
We are not just going to put a disc on a peg on a shelf, we are going to treat these games as triple-A by expanding the media. As an example, with Song of the Deep we are publishing a book with Barnes and Noble, and we are also looking at potential TV and movie deals. We are also looking at putting all of GameStop assets behind the game – we will be promoting it as if it is a triple-A, if you walk into any GameStop store today, you will see Song of the Deep reservations and pre-order signage is all over the prime front part of the store.”Now, GameStop also owns ThinkGeek.com as well, which is a brand that sells gaming and sci-fi related items, some of them useful, others just down right hilarious. So they are branching out, which in business can be a blessing, and a curse. Now, about the “no interference” with developers...we have heard this before, and I can only hope that they will honour that deal, or lest we end up with another large publisher who mandates changes to fit market projections instead of fun.
“This is a hack, and we don’t condone it. Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software.”Now, this makes me think Palmer is backtracking a little bit, when only 4 months ago he said “If customers buy a game from us, I don't care if they mod it to run on whatever they want. The software we create through Oculus Studios are exclusive to the Oculus platform, not the Rift itself.” (Full quote here). So what’s going on Palmer? Let’s get the story straight for once. I’ve watched the Oculus empire rise, but now I see it slowly turn away from what it could have been. With all that’ve been happening lately, things are becoming grim. Shipping issues, faulty devices, and general lack of communication. And maybe I say this with a bit of salt, but thanks Palmer, we might not have had the Vive without you. You started the “VR revolution” in your garage, it’s too bad the Vive might finish in first.
“These decisions were not made lightly, nor do they reflect the talent of the studio, rather they are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and engaging to play.”The studio has said on their website in an announcement that anyone who has purchased the game will be getting a full refund. An email will be provided with further information that should arrive within the next 7 days. We’ll most likely not see any other games coming from Lionhead and with the fact that Peter moved on over 4 years ago from the company it is at this point very much dead. Press Play has also been hit by this “Getting shut down because of low demands” thing Microsoft are doing. Although not really a well known studio like Lionhead, Press Play has released many games since its original uproar in 2006 and was purchased by Microsoft in 2012. They were also in the midst of producing Project Knoxville which by now you can guess, has also had its production stopped. Microsoft is probably just playing it smart business-wise, they are straight up stopping investments in companies that are no longer producing good games and making enough money. This point might seem harsh to some but both of these companies have had a nice lifespan where they created a non-insignificant amount of games for the world. They’ve both had a good long run but unfortunately all good things must come to an end.
“The specific problem here is that Microsoft’s shiny new “Universal Windows Platform” is locked down, and by default it’s impossible to download UWP apps from the websites of publishers and developers, to install them, update them, and conduct commerce in them outside of the Windows Store.
It’s true that if you dig far enough into Microsoft’s settings-burying UI, you can find a way to install these apps by enabling “side-loading”. But in turning this off by default, Microsoft is unfairly disadvantaging the competition. Bigger-picture, this is a feature Microsoft can revoke at any time using Windows 10’s forced-update process.“Such restrictions on distribution would make Windows gaming more limited in the future in a manner similar to the situation on iOS. Contrary to Sweeney’s claims, situation on Android is not as dire. The option to sideload apps is a simple switch in the options and the alternative app stores are present, including game centric ones. Epic’s founder also stresses the importance of actions, not promises to keep game developer’s trust. Microsoft’s Phil Spencer was quick to respond on twitter: https://twitter.com/XboxP3/status/705794534513324032 https://twitter.com/XboxP3/status/705795213709561857 https://twitter.com/XboxP3/status/705795341572923392 While Microsoft’s promises are somewhat encouraging, there is a reason for caution. They previous announcements and actions in regards to PC gaming fell short. So far, games released on Windows Store also have many other restrictions with negative impact on gamers’ experience. As Microsoft encourages publishers to use UWP to make their games run on both Xbox One and PC, unless system changes quickly, it may cripple a lot of benefits of PC gaming.
Dark Souls showed gamers castles in ruins, poisonous swamps, a world that’s on the brink, but more than all that they introduced us to an all too familiar screen. What I’m here to tell you is that through all the times you’ll die, all the walls you’ll hit, and all the skeletons that’ll run you over, it’s all worth it.